▴Name | ▴Size | ▴Last modification |
---|---|---|
AIRDUCT.BGR363.7 KB | 363.7 KB | 1996-09-30 02:05:16 -03:00 28 years ago |
CREDITS.SG4.0 KB | 4.0 KB | 1996-09-26 10:11:50 -03:00 28 years ago |
CRYSTAL.SGR259.1 KB | 259.1 KB | 1995-09-29 18:01:52 -03:00 29 years ago |
FAN.SGR16.4 KB | 16.4 KB | 1995-09-29 18:02:16 -03:00 29 years ago |
FONT.SGR4.4 KB | 4.4 KB | 1995-09-29 18:00:28 -03:00 29 years ago |
GRINDER.BGR630.3 KB | 630.3 KB | 1996-07-28 21:49:00 -03:00 28 years ago |
GUS.DRV6.1 KB | 6.1 KB | 1996-08-12 05:42:12 -03:00 28 years ago |
HAAPSALU.BGR336.2 KB | 336.2 KB | 1996-09-30 02:05:20 -03:00 28 years ago |
HOLOBASE.SGR247.6 KB | 247.6 KB | 1995-09-29 18:02:12 -03:00 29 years ago |
HOLOHDR.DAT575 B | 575 B | 1997-04-20 01:03:16 -03:00 28 years ago |
HOLOMNU1.SGR149.9 KB | 149.9 KB | 1996-03-22 19:00:54 -03:00 29 years ago |
HOLOMNU2.SGR149.9 KB | 149.9 KB | 1996-03-22 19:01:16 -03:00 29 years ago |
HOLOMNU3.SGR149.9 KB | 149.9 KB | 1996-03-22 19:01:38 -03:00 29 years ago |
HOLOMNU4.SGR149.9 KB | 149.9 KB | 1996-03-22 19:02:00 -03:00 29 years ago |
HOLOPLAT.SGR134.1 KB | 134.1 KB | 1995-09-29 18:02:06 -03:00 29 years ago |
HOLOSLT1.SGR326.3 KB | 326.3 KB | 1996-03-22 19:00:00 -03:00 29 years ago |
HOLOSLT2.SGR413.8 KB | 413.8 KB | 1996-03-22 18:54:46 -03:00 29 years ago |
HOLOSLT3.SGR500.4 KB | 500.4 KB | 1996-03-22 18:55:36 -03:00 29 years ago |
HOLOSLT4.SGR586.3 KB | 586.3 KB | 1996-03-22 20:16:42 -03:00 29 years ago |
HOLOSTRT.VQM983.0 KB | 983.0 KB | 1995-10-02 23:18:52 -03:00 29 years ago |
INGAME.SGR60.4 KB | 60.4 KB | 1996-09-30 17:22:32 -03:00 28 years ago |
INTRO.SG11.2 KB | 11.2 KB | 1996-09-26 10:11:50 -03:00 28 years ago |
INTRO.WLT199.0 KB | 199.0 KB | 1995-10-26 00:45:12 -03:00 29 years ago |
LEVEL1.SG11.7 KB | 11.7 KB | 1996-09-26 10:11:38 -03:00 28 years ago |
LEVEL2.SG11.0 KB | 11.0 KB | 1996-09-26 10:11:40 -03:00 28 years ago |
LEVEL3.SG12.3 KB | 12.3 KB | 1996-09-26 10:11:40 -03:00 28 years ago |
LEVEL4.SG15.2 KB | 15.2 KB | 1996-09-26 10:11:42 -03:00 28 years ago |
LEVEL5.SG12.3 KB | 12.3 KB | 1996-09-26 10:11:42 -03:00 28 years ago |
LEVEL6.SG17.6 KB | 17.6 KB | 1996-09-26 10:11:44 -03:00 28 years ago |
LEVEL7.SG8.6 KB | 8.6 KB | 1996-09-26 10:11:44 -03:00 28 years ago |
LEVEL8.SG15.7 KB | 15.7 KB | 1996-09-26 10:11:46 -03:00 28 years ago |
LEVEL9.SG8.7 KB | 8.7 KB | 1996-09-26 10:11:48 -03:00 28 years ago |
LICONS_B.SGR644.7 KB | 644.7 KB | 1996-09-23 18:57:22 -03:00 28 years ago |
LICONS_S.SGR201.8 KB | 201.8 KB | 1996-09-23 18:41:34 -03:00 28 years ago |
LOGO.SGR146.4 KB | 146.4 KB | 1997-04-20 01:03:18 -03:00 28 years ago |
LOGOANIM.VQM2.3 MB | 2.3 MB | 1995-10-26 18:56:50 -03:00 29 years ago |
M3MA.BGR402.3 KB | 402.3 KB | 1996-07-26 21:32:00 -03:00 28 years ago |
MISSION.SGR75.7 KB | 75.7 KB | 1995-09-29 18:01:58 -03:00 29 years ago |
NETSPACE.BGR407.3 KB | 407.3 KB | 1996-09-30 02:05:26 -03:00 28 years ago |
PAS.DRV982 B | 982 B | 1996-08-12 05:42:12 -03:00 28 years ago |
PAS16.DRV1.1 KB | 1.1 KB | 1996-08-12 05:42:12 -03:00 28 years ago |
PILOT_1.PIL3.6 KB | 3.6 KB | 1996-07-29 17:16:34 -03:00 28 years ago |
PILOT_2.PIL3.6 KB | 3.6 KB | 1996-07-29 17:16:40 -03:00 28 years ago |
PILOT_3.PIL3.6 KB | 3.6 KB | 1996-07-29 17:16:46 -03:00 28 years ago |
REACCORE.BGR254.4 KB | 254.4 KB | 1996-09-30 02:05:32 -03:00 28 years ago |
README.TXT7.3 KB | 7.3 KB | 1997-04-20 01:32:20 -03:00 28 years ago |
REFINERY.BGR377.5 KB | 377.5 KB | 1996-09-30 02:05:30 -03:00 28 years ago |
RESULTS.SG858 B | 858 B | 1996-09-26 10:11:52 -03:00 28 years ago |
ROKETZ.BNK1.1 MB | 1.1 MB | 1996-09-26 10:11:54 -03:00 28 years ago |
roketz.dat1.1 MB | 1.1 MB | 1997-04-20 20:36:16 -03:00 28 years ago |
roketz.dll766 B | 766 B | 1995-09-30 21:33:32 -03:00 29 years ago |
ROKETZ.PI3545 B | 545 B | 1995-09-30 19:40:22 -03:00 29 years ago |
ROKETZ.PI4967 B | 967 B | 1996-03-25 02:11:30 -03:00 29 years ago |
ROOSA.BGR754.9 KB | 754.9 KB | 1996-09-30 02:05:02 -03:00 28 years ago |
SB.DRV1.0 KB | 1.0 KB | 1996-08-12 05:42:12 -03:00 28 years ago |
SB16.DRV1.1 KB | 1.1 KB | 1996-08-12 05:42:12 -03:00 28 years ago |
SB20.DRV999 B | 999 B | 1996-08-12 05:42:12 -03:00 28 years ago |
SBPRO.DRV1.1 KB | 1.1 KB | 1996-08-12 05:42:12 -03:00 28 years ago |
SETUP.EXE44.5 KB | 44.5 KB | 1996-09-30 02:00:14 -03:00 28 years ago |
SETUP1.SG2.3 KB | 2.3 KB | 1996-09-26 10:11:48 -03:00 28 years ago |
SETUP2.SG3.6 KB | 3.6 KB | 1996-09-26 10:11:48 -03:00 28 years ago |
SETUP3.SG5.5 KB | 5.5 KB | 1996-09-26 10:11:48 -03:00 28 years ago |
SETUP4.SG3.3 KB | 3.3 KB | 1996-09-26 10:11:50 -03:00 28 years ago |
SHIP1DEF.SGR46.7 KB | 46.7 KB | 1996-07-28 21:41:56 -03:00 28 years ago |
SHIP1MER.SGR46.5 KB | 46.5 KB | 1996-07-28 21:42:02 -03:00 28 years ago |
SHIP1MIL.SGR46.6 KB | 46.6 KB | 1996-07-28 21:41:58 -03:00 28 years ago |
SHIP1REB.SGR46.5 KB | 46.5 KB | 1996-07-28 21:42:00 -03:00 28 years ago |
SHIP2DEF.SGR46.8 KB | 46.8 KB | 1996-07-28 21:42:04 -03:00 28 years ago |
SHIP2MER.SGR48.6 KB | 48.6 KB | 1996-07-28 21:42:10 -03:00 28 years ago |
SHIP2MIL.SGR48.4 KB | 48.4 KB | 1996-07-28 21:42:06 -03:00 28 years ago |
SHIP2REB.SGR48.4 KB | 48.4 KB | 1996-07-28 21:42:08 -03:00 28 years ago |
SHIP3DEF.SGR53.2 KB | 53.2 KB | 1996-07-28 21:42:12 -03:00 28 years ago |
SHIP3MER.SGR51.5 KB | 51.5 KB | 1996-07-28 21:42:20 -03:00 28 years ago |
SHIP3MIL.SGR52.0 KB | 52.0 KB | 1996-07-28 21:42:16 -03:00 28 years ago |
SHIP3REB.SGR51.6 KB | 51.6 KB | 1996-07-28 21:42:18 -03:00 28 years ago |
SHIP4DEF.SGR50.6 KB | 50.6 KB | 1996-07-28 21:42:22 -03:00 28 years ago |
SHIP4MER.SGR53.3 KB | 53.3 KB | 1996-07-28 21:42:28 -03:00 28 years ago |
SHIP4MIL.SGR52.3 KB | 52.3 KB | 1996-07-28 21:42:24 -03:00 28 years ago |
SHIP4REB.SGR52.2 KB | 52.2 KB | 1996-07-28 21:42:26 -03:00 28 years ago |
SHIPANI1.SGR101.5 KB | 101.5 KB | 1995-09-29 18:02:46 -03:00 29 years ago |
SHIPANI2.SGR117.7 KB | 117.7 KB | 1995-09-29 18:02:56 -03:00 29 years ago |
SHIPANI3.SGR140.1 KB | 140.1 KB | 1995-09-29 18:03:04 -03:00 29 years ago |
SHIPANI4.SGR113.7 KB | 113.7 KB | 1995-09-29 18:03:42 -03:00 29 years ago |
SHIPDISP.SGR355.0 KB | 355.0 KB | 1995-11-16 14:50:24 -03:00 29 years ago |
SLEEPING.BGR881.0 KB | 881.0 KB | 1996-09-30 02:05:12 -03:00 28 years ago |
SPEAKER.DRV773 B | 773 B | 1996-08-12 05:42:12 -03:00 28 years ago |
WASTELAN.BGR228.9 KB | 228.9 KB | 1996-09-30 02:05:22 -03:00 28 years ago |
R O K E T Z Q U I C K D O C S NOTICE ------ This program is Copyright 1996 BlueMoon Software Inc., All rights reserved. MAIN MENU --------- Use arrow keys or joystick (if one is specified in the SETUP screen) to move between selections. Press Enter/Space/Fire to activate a selection. START This selection lets you to play the game with the current settings. PLAYER 1 This selection lets you to select and equip player #1. See the 'EQUIP SCREEN' section below. PLAYER 2 This selection lets you to select and equip player #2. MISSION This selection lets you to select the game type and parameters. See the 'MISSION SCREEN' section below. SCENE This selection lets you to choose between available playgrounds. SETUP This selection lets you to configure the program. See the 'SETUP SCREEN' section below. EXIT This selection exits ROKETZ. INFO This selection displays the quickdocs you are currently reading. STATS This selection displays various statistics about current players. THE GAME -------- CONTROLS Turn ship left: Left Arrow, Joystick Left Turn ship right: Right Arrow, Joystick Right Thrust: Space, Joystick Button 2 Fire gun: Up Arrow, Joystick Up Launch missile: Down Arrow, Joystick Button 1 These are player #1 defaults and joystick controls, respectively. Player #2 defaults are: 'A DW S'. In addition, you can configure the keyboard control keys for both players from the SETUP screen. OBJECTIVE There are two ways to play ROKETZ: In the COMBAT mode, in order to win, you simply have to shoot your opponent down till he runs out of ships. In the RACE mode you need to beat your opponent in completing certain number of laps. The correct route is to follow the checkpoints so that they flash when you race by. If you get killed you have to start the last lap over again. Also, the fastest lap will go to your personal stats and, if fast enough, to the Hall of Fame. DASHBOARD Each ship has a dashboard displaying the following items: * The number of ships/laps left; * Shield status; * Remaining fuel; * Remaining missiles; * Remaining ammo. It is useful to return to your base every now and then for your ship to be refilled and repaired. In addition to yours, you can sneak to the enemy base to get a refill, or use some of the docking stations in the level. Also, you should know that it is possible to land on any flat surface, when you are in the need of rest. Depending on how successful the game was, you would get a credits bonus and, after a while, gain new rank - which grants you the access to the next playground. BONUSES Bonuses are the small rotating octagons appearing now and then on the playground. They work as follows: * TURBO gives you sudden acceleration; * SHIELD gives your ship bullet-proof shield; * ORB adds three active ORBs to your arsenal; * X gives you an extra life; * HEART repairs your shield; * FUEL restores your fuel; * AMMO restores your ammo. EQUIP SCREEN ------------ Use arrow keys or joystick to move around. Press Enter/Space/Fire to change slot contents. PILOT The name of the current player. Press Enter/Space/Fire to get the list of all players. In this list, 'CPU ...' stands for 'Cyber Player Unit', i.e. computer controlled pilot. Choosing 'Enlist New Pilot' lets you to enter a name for a new player from keyboard. Choosing 'None' turns the player off - this is useful for network play. TEAM The name of the team the current player belongs to when playing in network. CREDITS The amount of unspent credits of the current player. SHIP The type of the ship of the current player is displayed in the upper left corner of the equip screen. ENGINE Current engine. Different engines have different fuel consumption and power. GUN Type of the gun that the ship is currently equipped with. MISSILE LAUNCHER Current missile launcher of the ship. FUEL The amount of fuel for the engine. MISSILE STORAGE The number of missiles the ship is carrying. AMMO The amount of ammo for the gun. SHIELD The amount of the protective shield of the ship. MISSION SCREEN -------------- COMBAT MODE SELECTOR This is the leftmost ship image at the top of the screen. If it is activated then the next game will be a combat. RACE MODE SELECTOR The rightmost ship image. Next game will be a race. BET The amount of bet on the next game is displayed above the bet bar with small font. The bar shows the percentage of the current bet from the maximum bet. The maximum bet is the minimum amount of free credits of current players. In addition, one cannot bet more than 100 credits when playing against the Cyber Player Unit. SHIPS/LAPS This is either the number of ships for the next combat or the number of laps for the next race. SETUP SCREEN ------------ Use up/down arrow keys to choose between entries, left/right arrow keys or Enter/Space to change. CD SOUNDTRACKS If this is ON then CD soundtracks are played ingame and during the demo sequence. MENU SOUND VOLUME Volume of music that is played during setup/equip procedures. INGAME SOUND VOLUME Volume of music that is played ingame. This does not affect the volume of CD tracks though. INGAME SFX VOLUME Volume of sound effects that are played ingame. NETWORK PLAY The type of network for network play. It can be one of the following: * Off no network play; * NetBIOS network play in NetBIOS LAN; * IPX network play in IPX LAN; * TCP/IP network play between two computers in TCP/IP network. NETBIOS LANA NUMBER The LANA (LAN Adapter) number that ROKETZ should use. This line appears only when NETWORK PLAY has been set to NETBIOS. OPPONENT IP ADDRESS The IP address ROKETZ should look for an opponent. Setting this to 0.0.0.0 causes ROKETZ to wait passively until contacted by an opponent. This setting appears only when NETWORK PLAY has been set to TCP/IP. Note: Network play over TCP/IP is possible only when Roketz is run in DOS box of Windows 95 or OS/2. In addition, under Windows 95 you must run tcpvxd.exe, found in ROKETZ directory, first. PLAYER #1 CONTROLS Control device for the first player. It can be one of the following: * Keyboard * Joystick 1 * Joystick 2 PLAYER #2 CONTROLS Control device for the second player. KEYBOARD: DEFINE Pressing Enter/Space on this selection lets you configure the keys for both players. COMMAND LINE SWITCHES --------------------- There are a few command line switches you can specify when starting ROKETZ: -noanim tells ROKETZ to skip animation sequences; -xms forces ROKETZ to use XMS memory only; -slownet halves the bandwith ROKETZ uses for network play; -master forces the current computer to be master in network play; -autostart makes ROKETZ automatically restart the game while network playing. OUR CONTACT ADDRESS ------------------- BlueMoon Software P.O. Box 3689 EE0090 Tallinn Estonia Email (support):