All files with a file extension of .ogg from this folder and it's subfolders are loaded by the game. In the game engine the sounds are referred to by using their name without the extension in the function SoundManager.GetSound(string key); Files can have settings files which tell how they act by default when played in the game. For example for the sound "menutheme.ogg" the settings file is "menutheme.ini". "#_defaultsettings_#.ini" in the sound's folder is used if a sound doesn't have a config file. If a folder doesn't have "#_defaultsettings_#.ini" it's seeked from the folder in which the folder itself is contained. Folders (and their subfolders) with the pre-extension "#_excluded_#" are not contained the searh. The format of a file containing sound settings is explained below: [SoundFileSettings] isStreamed = 0 //This one tells if the sound should be streamed by default (not loaded completely to memory before playing) [0,1] isLoopingDefault = 0 //This one tells if the sound should be looped by default [0,1] priorityDefault = 0 //This one tells what is the default priority for the sound. [0-255], 0 = max priority, 255 = min priority soundPlayerGroupDefault = Music //This one tells what is the default group for the sound. [Music, Effect, EffectDontFadeOnRoomChange, Atmosphere, Other1, Other2, Other3] Is3DDefault = 0 //This one tells if the sound should be panned and faded according to it's relation to the listener [0,1] volumeDefault = 1 //This tells what is the default volume the sound uses when it's played maxVolumeDefault = 1 //This tells what is the default minimum volume the sound can be given by the 3D-sound engine minVolumeDefault = 0 //This tells what is the default maximum volume the sound can be given by the 3D-sound engine maxDistanceDefault = 0 //This is what is the default distance at which the sound is played at maximum volume by the 3D-sound engine minDistanceDefault = 0 //This is what is the default distance at which the sound is played at minimum volume by the 3D-sound engine falloffFactorDefault = 0 //This is ??? when the sound is played by the 3D-sound engine