[SystemSettings] ;Texture Quality MaxAnisotropy=8 TEXTUREGROUP_Character= (MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso, MipFilter=linear, MipGenSettings=TMGS_Sharpen5) TEXTUREGROUP_CharacterNormalMap= (MinLODSize=1,MaxLODSize=4096, LODBias=1,MinMagFilter=aniso, MipFilter=linear, MipGenSettings=TMGS_Sharpen0) TEXTUREGROUP_CharacterSpecular= (MinLODSize=1,MaxLODSize=4096, LODBias=1,MinMagFilter=linear, MipFilter=linear, MipGenSettings=TMGS_Sharpen0) TEXTUREGROUP_Cinematic= (MinLODSize=1,MaxLODSize=4096, LODBias=1,MinMagFilter=aniso, MipFilter=linear, MipGenSettings=TMGS_Sharpen5) TEXTUREGROUP_Effects= (MinLODSize=1,MaxLODSize=1024, LODBias=1,MinMagFilter=linear, MipFilter=linear, MipGenSettings=TMGS_Sharpen3) TEXTUREGROUP_EffectsNotFiltered= (MinLODSize=1,MaxLODSize=1024, LODBias=1,MinMagFilter=aniso, MipFilter=linear, MipGenSettings=TMGS_Sharpen3) TEXTUREGROUP_Lightmap= (MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso, MipFilter=linear, MipGenSettings=TMGS_Sharpen1) TEXTUREGROUP_Shadowmap= (MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso, MipFilter=linear, MipGenSettings=TMGS_Sharpen1, NumStreamedMips=3) TEXTUREGROUP_RenderTarget= (MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso, MipFilter=linear) TEXTUREGROUP_Skybox= (MinLODSize=1,MaxLODSize=4096, LODBias=1,MinMagFilter=linear, MipFilter=linear, MipGenSettings=TMGS_NoMipmaps) TEXTUREGROUP_UI= (MinLODSize=1,MaxLODSize=2048, LODBias=0,MinMagFilter=linear, MipFilter=linear) TEXTUREGROUP_Vehicle= (MinLODSize=1,MaxLODSize=2048, LODBias=1,MinMagFilter=aniso, MipFilter=linear, MipGenSettings=TMGS_Sharpen5) TEXTUREGROUP_VehicleNormalMap= (MinLODSize=1,MaxLODSize=2048, LODBias=1,MinMagFilter=aniso, MipFilter=linear, MipGenSettings=TMGS_Sharpen0) TEXTUREGROUP_VehicleSpecular= (MinLODSize=1,MaxLODSize=2048, LODBias=1,MinMagFilter=linear, MipFilter=linear, MipGenSettings=TMGS_Sharpen0) TEXTUREGROUP_Weapon= (MinLODSize=1,MaxLODSize=2048, LODBias=1,MinMagFilter=aniso, MipFilter=linear, MipGenSettings=TMGS_Sharpen5) TEXTUREGROUP_WeaponNormalMap= (MinLODSize=1,MaxLODSize=2048, LODBias=1,MinMagFilter=aniso, MipFilter=linear, MipGenSettings=TMGS_Sharpen0) TEXTUREGROUP_WeaponSpecular= (MinLODSize=1,MaxLODSize=2048, LODBias=1,MinMagFilter=linear, MipFilter=linear, MipGenSettings=TMGS_Sharpen0) TEXTUREGROUP_World= (MinLODSize=1,MaxLODSize=2048, LODBias=1,MinMagFilter=aniso, MipFilter=linear, MipGenSettings=TMGS_Sharpen5) TEXTUREGROUP_WorldNormalMap= (MinLODSize=1,MaxLODSize=2048, LODBias=1,MinMagFilter=aniso, MipFilter=linear, MipGenSettings=TMGS_Sharpen0) TEXTUREGROUP_WorldSpecular= (MinLODSize=1,MaxLODSize=2048, LODBias=1,MinMagFilter=linear, MipFilter=linear, MipGenSettings=TMGS_Sharpen0) TEXTUREGROUP_MobileFlattened= (MinLODSize=1,MaxLODSize=512, LODBias=1,MinMagFilter=aniso, MipFilter=linear) ;Shadow Quality ShadowFilterQualityBias=1 MaxWholeSceneDominantShadowResolution=2048 MaxShadowResolution=2048 ShadowTexelsPerPixel=3 PreShadowResolutionFactor=0.5 bDNEDisablePreshadowCache=False ;Antialiasing Quality DNEFXAA=1 ;Geometry Quality DetailMode=1 MaxDrawDistanceScale=1 DecalCullDistanceScale=1 SkeletalMeshLODBias=0 ;Postprocess Quality bAllowLightShafts=True bAllowDNELensWhacking=False bAllowDNEDOF=True