[Configuration] BasedOn=..\Engine\Config\BaseInput.ini [Editor.EditorViewportInput] ;0 == "Descent" (the game) Mode, 1 == "Hovercraft" mode MovementMode=1 PositionDeadZone=(X=0.1,Y=0.1,Z=0.3) RotationDeadZone=(X=0.1,Y=0.1,Z=0.1) Bindings=(Command="ACTOR ALIGN SNAPTOBACK ALIGN=0",Name=End,Control=True,Shift=True) [ExampleGame.ExamplePlayerInput] MouseBaseValueAdjust=0.3 MouseSensivityX=0.25 MouseSensivityY=0.15 StickMemoryDeactivationThreshold=0.1f [Engine.PlayerInput] MoveForwardSpeed=1200 MoveStrafeSpeed=1200 LookRightScale=300 LookUpScale=-250 MouseSensitivity=30.0 DoubleClickTime=0.250000 bEnableMouseSmoothing=true ;+Bindings=(Name="F1",Command="DNEDebugMode 0",Shift=True) ;+Bindings=(Name="F2",Command="DNEDebugMode 1",Shift=True) ;+Bindings=(Name="F3",Command="DNEDebugMode 2",Shift=True) ;+Bindings=(Name="F4",Command="DNEDebugMode 3",Shift=True) ;+Bindings=(Name="F5",Command="DNEDebugMode 4",Shift=True) ;+Bindings=(Name="F6",Command="DNEDebugMode 5",Shift=True) ;+Bindings=(Name="F7",Command="DNEDebugMode 6",Shift=True) ;+Bindings=(Name="F8",Command="DNEDebugMode 7",Shift=True) ;+Bindings=(Name="F9",Command="DNEDebugMode 8",Shift=True) ;+Bindings=(Name="F10",Command="DNEDebugMode 9",Shift=True) ;+Bindings=(Name="F11",Command="DNEDebugMode 10",Shift=True); Conflic with full screen ;+Bindings=(Name="F12",Command="DNEDebugMode 11",Shift=True) ;+Bindings=(Name="T",Command="SetTickPauseDelta") ;;;;;;; BaseInput.ini unbind -Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu") -Bindings=(Name="Left",Command="TurnLeft") -Bindings=(Name="Right",Command="TurnRight") -Bindings=(Name="LeftMouseButton",Command="Fire") -Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0") -Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0") -Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") -Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") -Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0") -Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0") -Bindings=(Name="W",Command="MoveForward") -Bindings=(Name="S",Command="MoveBackward") -Bindings=(Name="A",Command="StrafeLeft") -Bindings=(Name="D",Command="StrafeRight") -Bindings=(Name="Delete",Command="Camera Default") -Bindings=(Name="End",Command="Camera FirstPerson") -Bindings=(Name="PageDown",Command="Camera ThirdPerson") -Bindings=(Name="PageUp",Command="Camera Fixed") -Bindings=(Name="Home",Command="Camera FixedTracking") -Bindings=(Name="Insert",Command="Camera FreeCam") -Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") -Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") ;;;;;;;; XBOX UNBIND -Bindings=(Name="XboxTypeS_A",Command="Use") -Bindings=(Name="XboxTypeS_B",Command="Jump") -Bindings=(Name="XboxTypeS_X",Command="ChangePosture") -Bindings=(Name="XboxTypeS_Y",Command="NextWeapon") -Bindings=(Name="XboxTypeS_Back",Command="") -Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu") -Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list") -Bindings=(Name="XboxTypeS_RightShoulder",Command="mem") -Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveForward") -Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveBackward") -Bindings=(Name="XboxTypeS_DPad_Left",Command="TurnLeft") -Bindings=(Name="XboxTypeS_DPad_Right",Command="TurnRight") -Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire") -Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMode") -Bindings=(Name="XboxTypeS_LeftThumbstick",Command="StrafeLeft") -Bindings=(Name="XboxTypeS_RightThumbstick",Command="") -Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3") -Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3") -Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2") -Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2") ;;;;;;;; Adrift rebind +Bindings=(Name="Escape",Command="DNEExit") ;+Bindings=(Name="Escape",Command="DNEExit | onrelease ShowMenu") ;+Bindings=(Name="P",Command="DNEPause") ; ;-Bindings=(Name="MoveUp",Command="Axis aUp Speed=+1.0 AbsoluteAxis=100") ;-Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0 AbsoluteAxis=100") ; ;-Bindings=(Name="R",Command="MoveUp") ;-Bindings=(Name="F",Command="MoveDown") ; ;+Bindings=(Name="Left",Command="TurnLeft| Button bLeft") ;+Bindings=(Name="Right",Command="TurnRight| Button bRight") ;+Bindings=(Name="G",Command="Fire") ;+Bindings=(Name="Rewind",Command="Button bRewind"); ;+Bindings=(Name="R",Command="Rewind") ;+Bindings=(Name="H",Command="Button bHack") ;+Bindings=(Name="PageDown",Command="CycleCamera 1") ;+Bindings=(Name="PageUp",Command="CycleCamera -1") ;+Bindings=(Name="Home",Command="CycleCamera 0") ; ;+Bindings=(Name="M",Command="ToggleMovieDump") ; ;+Bindings=(Name="U",Command="stat unit") ;+Bindings=(Name="B",Command="stat dne") ;;-Bindings=(Name="P",Command="pause") ;+Bindings=(Name="F",Command="freecammode") ;;;+Bindings=(Name="XboxTypeS_RightThumbstick",Command="StrafeLeft") ;;;;;;;;; XBOX REBINDS ;+Bindings=(Name="XboxTypeS_X",Command="Use") ;+Bindings=(Name="XboxTypeS_Y",Command="Rewind") +Bindings=(Name="XboxTypeS_A",Command="DebugMenuAccept") +Bindings=(Name="XboxTypeS_B",Command="DebugMenuCancel") ;+Bindings=(Name="XboxTypeS_LeftShoulder",Command="") ;+Bindings=(Name="XboxTypeS_RightShoulder",Command="") +Bindings=(Name="XboxTypeS_DPad_Up",Command="DebugMenuUp") +Bindings=(Name="XboxTypeS_DPad_Down",Command="DebugMenuDown") +Bindings=(Name="XboxTypeS_DPad_Left",Command="DebugMenuLeft") +Bindings=(Name="XboxTypeS_DPad_Right",Command="DebugMenuRight") ;+Bindings=(Name="Axis_XboxTypeS_RightTrigger",Command="Axis TriggerRight Speed=1.0 DeadZone=0.3") ;+Bindings=(Name="Axis_XboxTypeS_LeftTrigger",Command="Axis TriggerLeft Speed=1.0 DeadZone=0.3") ;+Bindings=(Name="XboxTypeS_LeftThumbstick",Command="") ;+Bindings=(Name="XboxTypeS_RightThumbstick",Command="") ;+Bindings=(Name="XboxTypeS_LeftX",Command="Axis JoyLeft_X Speed=1.0 DeadZone=0.3") ;+Bindings=(Name="XboxTypeS_LeftY",Command="Axis JoyLeft_Y Speed=1.0 DeadZone=0.3") ;+Bindings=(Name="XboxTypeS_RightX",Command="Axis JoyRight_X Speed=1.0 DeadZone=0.3") ;+Bindings=(Name="XboxTypeS_RightY",Command="Axis JoyRight_Y Speed=1.0 DeadZone=0.3") ;;;;;;;;; OTHER REBINDS +Bindings=(Name="SpaceMouse_Translation_X",Command="Axis JoyLeft_X Speed=1.0 DeadZone=0.3") +Bindings=(Name="SpaceMouse_Translation_Y",Command="Axis JoyLeft_Y Speed=1.0 DeadZone=0.3") +Bindings=(Name="SpaceMouse_Rotation_Z",Command="Axis JoyRight_X Speed=1.0 DeadZone=0.3") +Bindings=(Name="SpaceMouse_Rotation_X",Command="Axis JoyRight_Y Speed=1.0 DeadZone=0.3") +Bindings=(Name="MoveForward",Command="Axis JoyLeft_Y Speed=1.0") +Bindings=(Name="MoveBackward",Command="Axis JoyLeft_Y Speed=-1.0") +Bindings=(Name="TurnLeft",Command="Axis JoyLeft_X Speed=-1.0") +Bindings=(Name="TurnRight",Command="Axis JoyLeft_X Speed=+1.0") +Bindings=(Name="StrafeLeft",Command="Axis JoyLeft_X Speed=-1.0") +Bindings=(Name="StrafeRight",Command="Axis JoyLeft_X Speed=+1.0") +Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") +Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") [Engine.Console] +ManualAutoCompleteList=(Command="ShowDebugHUD",Desc="ShowDebugHUD (Show player debug infos on screen)") +ManualAutoCompleteList=(Command="NxVis WORLDAXES",Desc="NxVis WORLDAXES") +ManualAutoCompleteList=(Command="NxVis BODYAXES",Desc="NxVis BODYAXES") +ManualAutoCompleteList=(Command="NxVis MASSAXES",Desc="NxVis MASSAXES") +ManualAutoCompleteList=(Command="NxVis CONTACTPOINT",Desc="NxVis CONTACTPOINT") +ManualAutoCompleteList=(Command="NxVis CONTACTS",Desc="NxVis CONTACTS") +ManualAutoCompleteList=(Command="NxVis CONTACTERROR",Desc="NxVis CONTACTERROR") +ManualAutoCompleteList=(Command="NxVis CONTACTFORCE",Desc="NxVis CONTACTFORCE") +ManualAutoCompleteList=(Command="NxVis JOINTLIMITS",Desc="NxVis JOINTLIMITS") +ManualAutoCompleteList=(Command="NxVis JOINTLOCALAXES",Desc="NxVis JOINTLOCALAXES") +ManualAutoCompleteList=(Command="NxVis JOINTWORLDAXES",Desc="NxVis JOINTWORLDAXES") +ManualAutoCompleteList=(Command="NxVis CCD",Desc="NxVis CCD") +ManualAutoCompleteList=(Command="NxVis CCDTESTS",Desc="NxVis CCDTESTS") +ManualAutoCompleteList=(Command="NxVis COLLISIONAABBS",Desc="NxVis COLLISIONAABBS") +ManualAutoCompleteList=(Command="NxVis COLLISION",Desc="NxVis COLLISION") +ManualAutoCompleteList=(Command="NxVis COLLISIONAXES",Desc="NxVis COLLISIONAXES") +ManualAutoCompleteList=(Command="NxVis CLOTH_MESH",Desc="NxVis CLOTH_MESH") +ManualAutoCompleteList=(Command="NxVis CLOTH_COLLISIONS",Desc="NxVis CLOTH_COLLISIONS") +ManualAutoCompleteList=(Command="NxVis CLOTH_ATTACHMENT",Desc="NxVis CLOTH_ATTACHMENT") +ManualAutoCompleteList=(Command="NxVis CLOTH_SLEEP_VERTEX",Desc="NxVis CLOTH_SLEEP_VERTEX") +ManualAutoCompleteList=(Command="NxVis CLOTH_SLEEP",Desc="NxVis CLOTH_SLEEP") +ManualAutoCompleteList=(Command="NxVis CLOTH_VALIDBOUNDS",Desc="NxVis CLOTH_VALIDBOUNDS") +ManualAutoCompleteList=(Command="NxVis FLUID_PACKETS",Desc="NxVis FLUID_PACKETS") +ManualAutoCompleteList=(Command="NxVis FLUID_POSITION",Desc="NxVis FLUID_POSITION") +ManualAutoCompleteList=(Command="NxVis FLUID_MESH_PACKETS",Desc="NxVis FLUID_MESH_PACKETS") +ManualAutoCompleteList=(Command="NxVis FLUID_PACKET_DATA",Desc="NxVis FLUID_PACKET_DATA") +ManualAutoCompleteList=(Command="NxVis FLUID_BOUNDS",Desc="NxVis FLUID_BOUNDS") +ManualAutoCompleteList=(Command="NxVis FLUID_VELOCITY",Desc="NxVis FLUID_VELOCITY") +ManualAutoCompleteList=(Command="NxVis FLUID_KERNEL_RADIUS",Desc="NxVis FLUID_KERNEL_RADIUS") +ManualAutoCompleteList=(Command="NxVis FLUID_DRAINS",Desc="NxVis FLUID_DRAINS") +ManualAutoCompleteList=(Command="NxVis FLUID_EMITTERS",Desc="NxVis FLUID_EMITTERS") +ManualAutoCompleteList=(Command="NxVis FORCEFIELDS",Desc="NxVis FORCEFIELDS") +ManualAutoCompleteList=(Command="NxVis SOFTBODY_MESH",Desc="NxVis SOFTBODY_MESH") +ManualAutoCompleteList=(Command="NxVis SOFTBODY_ATTACHMENT",Desc="NxVis SOFTBODY_ATTACHMENT") +ManualAutoCompleteList=(Command="NxVis SOFTBODY_COLLISIONS",Desc="NxVis SOFTBODY_COLLISIONS") +ManualAutoCompleteList=(Command="NxVis SOFTBODY_SLEEP_VERTEX",Desc="NxVis SOFTBODY_SLEEP_VERTEX") +ManualAutoCompleteList=(Command="NxVis SOFTBODY_SLEEP",Desc="NxVis SOFTBODY_SLEEP") +ManualAutoCompleteList=(Command="NxVis SOFTBODY_VALIDBOUNDS",Desc="NxVis SOFTBODY_VALIDBOUNDS") +ManualAutoCompleteList=(Command="NxVrd CONNECT",Desc="Connect to PhysXDebugger") ; DNE Begin +ManualAutoCompleteList=(Command="Show RIGIDBODY",Desc="Show RIGIDBODY (Toggles rigid bodies rendering)") +ManualAutoCompleteList=(Command="Show CAMERABLOCKERS",Desc="Show CAMERABLOCKERS (Toggles camera blockers rendering)") +ManualAutoCompleteList=(Command="ListAnimsets",Desc="ListAnimsets (Dumps a detailed list of all animsets loaded)") +ManualAutoCompleteList=(Command="ListMatineeAnimsets",Desc="ListMatineeAnimsets (Dumps a detailed list of all matinee animsets loaded)") ; DNE End [Engine.UIInputConfiguration] +WidgetInputAliases=(WidgetClassName="Engine.UILabelButton",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))),(StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="XboxTypeS_A"))))))) +AxisEmulationDefinitions=(AxisInputKey=Axis_XboxTypeS_RightTrigger,AdjacentAxisInputKey=Axis_XboxTypeS_RightTrigger,bEmulateButtonPress=True,InputKeyToEmulate[0]=XboxTypeS_RightTrigger,InputKeyToEmulate[1]=XboxTypeS_RightTrigger) +AxisEmulationDefinitions=(AxisInputKey=Axis_XboxTypeS_LeftTrigger,AdjacentAxisInputKey=Axis_XboxTypeS_LeftTrigger,bEmulateButtonPress=True,InputKeyToEmulate[0]=XboxTypeS_LeftTrigger,InputKeyToEmulate[1]=XboxTypeS_LeftTrigger) ;DNE BEGIN [ExampleGame.WhatIfPCKeybinding] ;Menu +KeyList=(Description="", DefaultKey="Enter", DefaultAltKey="SpaceBar", GamepadButton="XboxTypeS_A", InputType = EPIT_Button, bMenu=true, bImmutable=true) +KeyList=(Description="", DefaultKey="Escape", DefaultAltKey="BackSpace", GamepadButton="XboxTypeS_B", InputType = EPIT_Button, bMenu=true, bImmutable=true) +KeyList=(Description="", DefaultKey="Up", DefaultAltKey="", GamepadButton="XboxTypeS_LeftY", ValueModifier=+1.0, bMenu=true, bImmutable=true) +KeyList=(Description="", DefaultKey="Left", DefaultAltKey="", GamepadButton="XboxTypeS_LeftX", ValueModifier=-1.0, bMenu=true, bImmutable=true) +KeyList=(Description="", DefaultKey="Down", DefaultAltKey="", GamepadButton="XboxTypeS_LeftY", ValueModifier=-1.0, bMenu=true, bImmutable=true) +KeyList=(Description="", DefaultKey="Right", DefaultAltKey="", GamepadButton="XboxTypeS_LeftX", ValueModifier=+1.0, bMenu=true, bImmutable=true) ;Gameplay +KeyList=(Description="$GT_Menus_Settings_KBForward", DefaultKey="W", DefaultAltKey="up", GamepadButton="XboxTypeS_LeftY", ValueModifier=+1.0, bGameplay=true, ActionName="action_move_forward") +KeyList=(Description="$GT_Menus_Settings_KBLeft", DefaultKey="A", DefaultAltKey="left", GamepadButton="XboxTypeS_LeftX", ValueModifier=-1.0, bGameplay=true, ActionName="action_move_left") +KeyList=(Description="$GT_Menus_Settings_KBRight", DefaultKey="D", DefaultAltKey="right", GamepadButton="XboxTypeS_LeftX", ValueModifier=+1.0, bGameplay=true, ActionName="action_move_right") +KeyList=(Description="$GT_Menus_Settings_KBBackward", DefaultKey="S", DefaultAltKey="down", GamepadButton="XboxTypeS_LeftY", ValueModifier=-1.0, bGameplay=true, ActionName="action_move_backward") +KeyList=(Description="$GT_Menus_Settings_KBJog", DefaultKey="LeftShift", DefaultAltKey="RightShift", GamepadButton="XboxTypeS_RightTriggerAxis", ValueModifier=+1.0, bGameplay=true, ActionName="action_jog_fastrewind") +KeyList=(Description="$GT_Menus_Settings_KBRewind", DefaultKey="RightMouseButton", DefaultAltKey="R", GamepadButton="XboxTypeS_LeftTriggerAxis", ValueModifier=+1.0, bGameplay=true, ActionName="action_rewind") +KeyList=(Description="$GT_Menus_Settings_KBSkip", DefaultKey="SpaceBar", DefaultAltKey="numpadzero", GamepadButton="DesktopTypeS_Skip", InputType = EPIT_Button, bGameplay=true, ActionName="action_skip") +KeyList=(Description="$GT_Menus_Settings_KBPause", DefaultKey="Escape", DefaultAltKey="BackSpace", GamepadButton="XboxTypeS_Start", InputType = EPIT_Button, bGameplay=true, ActionName="action_pause") +KeyList=(Description="$GT_Menus_Settings_KBDiary", DefaultKey="Tab", DefaultAltKey="end", GamepadButton="XboxTypeS_Back", InputType = EPIT_Button, bGameplay=true, ActionName="action_diary") +KeyList=(Description="$GT_Menus_Settings_KBInteract", DefaultKey="LeftMouseButton", DefaultAltKey="C", GamepadButton="DesktopTypeS_Interaction", InputType = EPIT_Button, bGameplay=true, ActionName="action_interact") +KeyList=(Description="$GT_Menus_Settings_KBReplaceCamera", DefaultKey="MiddleMouseButton", GamepadButton="XboxTypeS_RightThumbStick", InputType = EPIT_Button, bGameplay=true, ActionName="action_replacecamera") +KeyList=(Description="$GT_Menus_Settings_KBQuickRewind", DefaultKey="LeftControl", DefaultAltKey="RightControl", GamepadButton="XboxTypeS_LeftShoulder", InputType = EPIT_Button, bGameplay=true, ActionName="action_quickrewind") ;DNE END