[Texture] ; Based on a texture pool of 145Mo (We must let around 10Mo free) CharacterTexturePool_Mem=20 CharacterTextureDisk_Mem=100 EnvironmentTexturePool_Mem=80 EnvironmentTextureDisk_Mem=250 LightAndShadowTexturePool_Mem=17 LightAndShadowTexturePool2_Mem=3 LightAndShadowTextureDisk_Mem=80 UITexture_Mem=10 FXTexturePool_Mem=5 FXTextureDisk_Mem=30 CinematicTexturePool_Mem=30 CinematicTextureDisk_Mem=60 OtherTexture_Mem=1 [Character] CharacterSkeletalMesh_Mem=4 CharacterDecal_Mem=0.5 [Environment] EnvironmentMesh_Mem=12 EnvironmentDecal_Mem=2 VertexLighting_Mem=0.5 PrecomputedLightVolume_Mem=1 PrecomputedShadowTransition_Mem=0.5 [BINK] BinkTextureMovie_Mem=2.5 [UI] UIMesh_Mem=0.5 GFx_Mem=4 [FX] FXMesh_Mem=1 [PhysX] PhysX_Mem=4 [Animation] Animation_Mem=32 [AI] AI_Mem=5 NavMesh_Mem=0 [Audio] Audio_Mem=40 AudioMain_Mem=20 AudioLocal_Mem=20 [Shader] Shader_Mem=8 [Scene] TotalDrawCall_Count=2500 MultiLineCheck_Time=2 RenderCommandBuffer_Mem=0 ;Set in code [SceneCapture] TotalSCDrawCall_Count=300 [CPU] InitView_Time=10 Animation_Time=4 AI_Time=3