[Engine.GameInfo] DefaultGame=Engine.GameInfo DefaultServerGame=Engine.GameInfo bAdminCanPause=false MaxPlayers=16 GameDifficulty=+1.0 bChangeLevels=True MaxSpectators=2 MaxIdleTime=+0.0 MaxTimeMargin=+0.0 TimeMarginSlack=+1.35 MinTimeMargin=-1.0 TotalNetBandwidth=32000 MaxDynamicBandwidth=7000 MinDynamicBandwidth=4000 GameName=LifeIsStrange [Engine.AccessControl] IPPolicies="ACCEPT;*" [DefaultPlayer] Name=Player team=255 [Engine.HUD] bMessageBeep=true HudCanvasScale=0.95 ConsoleMessageCount=4 ConsoleFontSize=5 MessageFontOffset=0 bShowHUD=true DebugDisplay=AI [Engine.PlayerController] bAimingHelp=false InteractDistance=512 bCheckRelevancyThroughPortals=true MaxConcurrentHearSounds=32 bLogHearSoundOverflow=FALSE [Engine.Weapon] Priority=-1.0 [Engine.WorldInfo] DefaultGravityZ=-750.0 RBPhysicsGravityScaling=1.0 MaxPhysicsSubsteps=5 SquintModeKernelSize=128.0 EmitterPoolClassPath=Engine.EmitterPool DecalManagerClassPath=Engine.DecalManager FractureManagerClassPath=Engine.FractureManager FracturedMeshWeaponDamage=1.0 ChanceOfPhysicsChunkOverride=1.0 bEnableChanceOfPhysicsChunkOverride=FALSE FractureExplosionVelScale=1.0 DefaultAmbientZoneSettings=(bIsWorldInfo=true) bPersistPostProcessToNextLevel=TRUE bAllowHostMigration=FALSE HostMigrationTimeout=15 bAllowTemporalAA=True [Engine.AutoTestManager] NumMinutesPerMap=50 #CommandsToRunAtEachTravelTheWorldNode="MemLeakCheck" #CommandsToRunAtEachTravelTheWorldNode="SNAPSHOTMEMORY" [Engine.DecalManager] DecalLifeSpan=10.0 [Engine.UIDataStore_GameResource] ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary") [GameFramework.MobileHud] bShowMobileHud=true bShowGameHud=false [GameFramework.MobileInputZone] RenderColor=(R=255,G=255,B=255,A=255) InactiveAlpha=0.5 SizeX=100 SizeY=100 VertMultiplier=1.0 HorizMultiplier=1.0 bUseGentleTransitions=true ResetCenterAfterInactivityTime=3.0 ActivateTime=0.6 DeactivateTime=0.2 TapDistanceConstraint=5 bApplyGlobalScaleToActiveSizes=true AuthoredGlobalScale=2.0