[UnrealEd.EditorUserSettings] ; True if WASD keys should be remapped to flight controls while the right mouse button is held down AllowFlightCameraToRemapKeys=True ; The background color for material preview thumbnails in Generic Browser PreviewThumbnailBackgroundColor=(R=0,G=0,B=0) ; The background color for translucent material preview thumbnails in Generic Browser PreviewThumbnailTranslucentMaterialBackgroundColor=(R=127,G=127,B=127) ; Whether to automatically save after a time interval bAutoSaveEnable=True ; Whether to automatically save maps during an autosave bAutoSaveMaps=True ; DNE BEGIN MouseDragDeltaThreshold=4.0 ; DNE END ; Whether to automatically save content packages during an autosave bAutoSaveContent=False ; The time interval after which to save AutoSaveTimeMinutes=10 ;If this is true, the user will not be asked to fully load a package before saving or before creating a new object bSuppressFullyLoadPrompt=True ; True if user should be allowed to select translucent objects in perspective viewports bAllowSelectTranslucent=False ; True if Play In Editor should only load currently-visible levels in PIE bOnlyLoadVisibleLevelsInPIE=False ; If true, objects must be entirely encompassed by the selection box in ortho. viewports to be selected bStrictBoxSelection=False ; Whether to automatically prompt for SCC checkout on package modification bPromptForCheckoutOnPackageModification=True ; If true audio will be enabled in the editor. Does not affect PIE bEnableRealTimeAudio=False ; Volume level for the editor EditorVolumeLevel=1.0 ; Use real-time mode for perspective views by default bStartInRealtimeMode=True ; Use WASD flight camera controls by default FlightCameraControlType=WASD_Always ; True if we should move actors to their appropriate grid volume levels immediately after most operations bUpdateActorsInGridLevelsImmediately=True ; True if we should automatically restart playback Flash Movies that are reimported in the editor bAutoRestartReimportedFlashMovies=True ; True if we should automatically reimport textures when a change to source content is detected bAutoReimportTextures=False ; True if we should automatically reimport apex assets when a change to source content is detected bAutoReimportApexAssets=True ; If true all orthographic viewports are linked to the same position and move together bUseLinkedOrthographicViewports=True ; If checked all show flags are more easily available in a menu straight off the viewport toolbar bEnableShowFlagsShortcut=False ;default to maintaining fov along y-axis AspectRatioAxisConstraint=AspectRatio_MaintainXFOV ; True if we should automatically load a simple level at start up bLoadSimpleLevelAtStartup=True ; Enables real-time hover feedback when mousing over objects in editor viewports bEnableViewportHoverFeedback=False ; Enables the editor perspective camera to be dropped at the last PlayInViewport cam position bEnableViewportCameraToUpdateFromPIV=True ; Toggles emulation of mobile input and rendering on PC (enables touch-based input, disables gamma correction, certain post-processes, directional light maps, etc.) bEmulateMobileFeatures=False ; When enabled, forces all content to be optimized for mobile platforms when possible (e.g. compress PVRTCs, flatten textures, etc) bAlwaysOptimizeContentForMobile=False [Undo] ; Size of Undo buffer in MB. Bigger number allows more Undo history especially when working with Landscape UndoBufferSize=16 [WindowPosManager] DlgAddSpecial=879,571,328,226,0 DlgActorSearch=379,262,881,507,0 DlgActorFactory=783,544,553,311,0 DlgBuildProgress=760,475,406,180,0 SurfaceProperties=647,491,514,477,0 DockingContainer=128,33,800,900,0 FloatingFrame_DockingContainer=128,33,800,900,0 DlgGBSearch=953,568,400,300,0 DlgSoundNodeWaveOptions=496,238,664,324,0 DlgMove=760,475,497,408,0 DlgBuildProgress2=760,475,406,200,0 DlgGenericStringEntry=856,525,349,120,0 [EditorFrame] FrameClassName=WxEditorFrame LocalizationFile=UnrealEd FramePos.x=43 FramePos.y=4 FrameSize.x=1832 FrameSize.y=1152 FrameMaximized=1 ViewportResizeTogether=True ShowAllPropertyItemButtons=True ShowFriendlyPropertyNames=True ShowOnlyModifiedProperties=False ExpandDistributions=false UseScriptDefinedOrder=True [MRU] [UnrealEd.MaterialEditorOptions] bShowGrid=True bShowBackground=False bHideUnusedConnectors=False bRealtimeMaterialViewport=False bRealtimeExpressionViewport=False bAlwaysRefreshAllPreviews=False [UnEdViewport] CenterZoomAroundCursor=True MoveCanvas=True [FEditorModeTools] ShowWidget=True MouseLock=False CoordSystem=0 UseAbsoluteTranslation=True AllowTranslateRotateZWidget=False [LightingBuildOptions] OnlyBuildSelectedActors=false OnlyBuildCurrentLevel=false OnlyBuildChanged=false BuildBSP=true BuildActors=true QualityLevel=0 bUseLightmass=true NumUnusedLocalCores=1 ShowLightingBuildInfo=false [Matinee] Hide3DTracks=false ZoomToScrubPos=false ShowCurveEd=false [SourceControl] Disabled=False AutoAddNewFiles=True [Directories2] UNR=..\..\Engine\Content\Maps\ BRUSH=..\..\Engine\Content\ 2DS=..\..\Engine\Content\ PSA=..\..\Engine\Content\ COLLADAAnim=..\..\Engine\Content\ GenericImport=..\..\Engine\Content\ GenericExport=..\..\Engine\Content\ GenericOpen=..\..\Engine\Content\ GenericSave=..\..\Engine\Content\ [UnrealEd.TerrainEditOptions] Solid1_Strength=100 Solid1_Radius=1 Solid1_Falloff=1 Solid2_Strength=100 Solid2_Radius=8 Solid2_Falloff=8 Solid3_Strength=100 Solid3_Radius=32 Solid3_Falloff=32 Solid4_Strength=100 Solid4_Radius=64 Solid4_Falloff=64 Solid5_Strength=100 Solid5_Radius=128 Solid5_Falloff=128 Noisy1_Strength=100 Noisy1_Radius=1 Noisy1_Falloff=16 Noisy2_Strength=100 Noisy2_Radius=8 Noisy2_Falloff=32 Noisy3_Strength=100 Noisy3_Radius=32 Noisy3_Falloff=64 Noisy4_Strength=100 Noisy4_Radius=64 Noisy4_Falloff=128 Noisy5_Strength=100 Noisy5_Radius=128 Noisy5_Falloff=256 Current_Tool=2 Current_Brush=0 Current_Strength=100 Current_Radius=64 Current_Falloff=128 SliderRange_Low_Strength=0 SliderRange_High_Strength=100 SliderRange_Low_Radius=0 SliderRange_High_Radius=2048 SliderRange_Low_Falloff-0 SliderRange_High_Falloff=2048 bShowDecoarationMeshes=true TerrainLayerBrowser_BackgroundColor=(R=162,G=162,B=162) TerrainLayerBrowser_BackgroundColor2=(R=192,G=192,B=192) TerrainLayerBrowser_BackgroundColor3=(R=212,G=212,B=212) TerrainLayerBrowser_SelectedColor=(R=162,G=162,B=0) TerrainLayerBrowser_SelectedColor2=(R=192,G=192,B=0) TerrainLayerBrowser_SelectedColor3=(R=212,G=212,B=0) TerrainLayerBrowser_BorderColor=(R=64,G=64,B=64) [UnrealEd.PhATSimOptions] SkyBrightness=0.25 Brightness=1.0 AngularSnap=15.0 LinearSnap=2.0 SimSpeed=1.0 bDrawContacts=false FloorGap=25.0 GravScale=1.0 bPromptOnBoneDelete=true PokeStrength=100.0 bShowNamesInHierarchy=true PokePauseTime=0.5 PokeBlendTime=0.5 ConstraintDrawSize=0.01 [UnrealEd.CurveEdOptions] MinViewRange=0.01 MaxViewRange=1000000.0 BackgroundColor=(R=0.23529412,G=0.23529412,B=0.23529412) LabelColor=(R=0.4,G=0.4,B=0.4) SelectedLabelColor=(R=0.6,G=0.4,B=0.1) GridColor=(R=0.35,G=0.35,B=0.35) GridTextColor=(R=0.78431373,G=0.78431373,B=0.78431373) LabelBlockBkgColor=(R=0.25,G=0.25,B=0.25) SelectedKeyColor=(R=1.0,G=1.0,B=0.0) [UnrealEd.UIEditorOptions] WindowPosition=(X=256,Y=256,Width=1024,Height=768) ViewportSashPosition=824 PropertyWindowSashPosition=568 ViewportGutterSize=0 VirtualSizeX=0 VirtualSizeY=0 bRenderViewportOutline=true bRenderContainerOutline=true bRenderSelectionOutline=true bRenderSelectionHandles=true bRenderPerWidgetSelectionOutline=true GridSize=8 bSnapToGrid=true mViewDrawGrid=true bShowDockHandles=true [UnrealEd.PropertyFilters] bShowD3D11Properties=true [UnrealEd.CascadeOptions] bShowModuleDump=false BackgroundColor=(B=25,G=20,R=20,A=0) bUseSubMenus=true bUseSpaceBarReset=false bUseSpaceBarResetInLevel=true Empty_Background=(B=25,G=20,R=20,A=0) Emitter_Background=(B=25,G=20,R=20,A=0) Emitter_Unselected=(B=0,G=100,R=255,A=0) Emitter_Selected=(B=180,G=180,R=180,A=0) ModuleColor_General_Unselected=(B=49,G=40,R=40,A=0) ModuleColor_General_Selected=(B=0,G=100,R=255,A=0) ModuleColor_TypeData_Unselected=(B=20,G=20,R=15,A=0) ModuleColor_TypeData_Selected=(B=0,G=100,R=255,A=0) ModuleColor_Beam_Unselected=(R=160,G=150,B=235) ModuleColor_Beam_Selected=(R=255,G=100,B=0) ModuleColor_Trail_Unselected=(R=130,G=235,B=170) ModuleColor_Trail_Selected=(R=255,G=100,B=0) ModuleColor_Spawn_Unselected=(R=200,G=100,B=100) ModuleColor_Spawn_Selected=(R=255,G=50,B=50) ModuleColor_Required_Unselected=(R=200,G=200,B=100) ModuleColor_Required_Selected=(R=255,G=225,B=50) ModuleColor_Event_Unselected=(R=64,G=64,B=255) ModuleColor_Event_Selected=(R=0,G=0,B=255) bShowGrid=false GridColor_Hi=(R=0,G=100,B=255) GridColor_Low=(R=0,G=100,B=255) GridPerspectiveSize=1024 PostProcessChainName="EditorMaterials.Cascade.DefaultCascadePostProcess" ShowPPFlags=0 bUseSlimCascadeDraw=true SlimCascadeDrawHeight=24 bCenterCascadeModuleText=true Cascade_MouseMoveThreshold=4 MotionModeRadius=150.0 [UnrealEd.LensFlareEditorOptions] LFED_BackgroundColor=(B=0.098,G=0.078,R=0.078,A=1.0) LFED_Source_ElementEd_Background=(B=0.098,G=0.078,R=0.078,A=1.0) LFED_Source_Selected=(B=0.196,G=0.588,R=1.0,A=1.0) LFED_Source_Unselected=(B=0.784,G=0.784,R=0.784,A=1.0) LFED_ElementEd_Background=(B=0.098,G=0.078,R=0.078,A=1.0) LFED_Element_Unselected=(B=0.506,G=0.506,R=0.506,A=1.0) LFED_Element_Selected=(B=0.0,G=0.392,R=1.0,A=1.0) bShowGrid=false GridColor_Hi=(R=0,G=100,B=255) GridColor_Low=(R=0,G=100,B=255) GridPerspectiveSize=1024 [ContentBrowserFilter] FavoriteTypes_0=Animation Sets;Flash Movies;Material Instances (Constant);Material Instances (Time Varying);Materials;Particle Systems;Skeletal Meshes;Sound Cues;Static Meshes;Textures [FAutoPackageBackup] Enabled=True MaxAllowedSpaceInMB=250 BackupIntervalInMinutes=5 [UnrealEd.FbxImportUI] bImportMaterials=False bAutoCreateGroups=True bInvertNormalMaps=False bImportTextures=False bImportMeshLODs=False bOverrideFullName=True bRemoveNamespaces=True bImportMorphTargets=False bImportAnimations=False bResampleAnimations=False bImportRigidAnimation=False bCombineMeshes=False [SoundSettings] ChirpSoundClasses=Dialog DialogMedium DialogLoud DialogDeafening BatchProcessMatureNodeSoundClasses=Dialog Chatter [WelcomeScreen] bShowAtStartup=True [EditorPreviewMesh] ; Preview static meshes used in the editor. PreviewMeshNames=" EditorMeshes.TexPropCube " [KismetDebuggerOptions] NextType=0