[UnrealEd.GeneralSettings] MinimumEditorViewportSizeX=1280 MinimumEditorViewportSizeY=1024 EnableStylusPressure=True [AnimSetViewer] CheckSingleInfluenceLOD=True AltWeightMaxBoneCountPerChunk=65 [UnrealEd.KismetBindings] Bindings=(Key="O",SeqObjClassName="Engine.SeqVar_Object") Bindings=(Key="S",SeqObjClassName="Engine.SeqAct_PlaySound") Bindings=(Key="P",SeqObjClassName="Engine.SeqVar_Player") Bindings=(Key="I",SeqObjClassName="Engine.SeqVar_Int") Bindings=(Key="I",bControl=true,SeqObjClassName="Engine.SeqCond_CompareInt") Bindings=(Key="F",SeqObjClassName="Engine.SeqVar_Float") Bindings=(Key="F",bControl=true,SeqObjClassName="Engine.SeqCond_CompareFloat") Bindings=(Key="B",SeqObjClassName="Engine.SeqVar_Bool") Bindings=(Key="B",bControl=true,SeqObjClassName="Engine.SeqCond_CompareBool") Bindings=(Key="N",SeqObjClassName="Engine.SeqVar_Named") Bindings=(Key="E",bShift=true,SeqObjClassName="Engine.SeqVar_External") Bindings=(Key="LeftBracket",SeqObjClassName="Engine.SeqEvent_SequenceActivated") Bindings=(Key="RightBracket",SeqObjClassName="Engine.SeqAct_FinishSequence") Bindings=(Key="T",SeqObjClassName="Engine.SeqAct_Toggle") Bindings=(Key="D",SeqObjClassName="Engine.SeqAct_Delay") Bindings=(Key="L",SeqObjClassName="Engine.SeqAct_Log") Bindings=(Key="M",SeqObjClassName="Engine.SeqAct_Interp") Bindings=(Key="S",bControl=true,SeqObjClassName="Engine.SeqEvent_LevelLoaded") Bindings=(Key="X",SeqObjClassName="Engine.SeqCond_Increment") Bindings=(Key="Q",SeqObjClassName="Engine.Sequence") Bindings=(Key="G",SeqObjClassName="Engine.SeqAct_Gate") Bindings=(Key="G",bShift=true,SeqObjClassName="Engine.SeqAct_AndGate") CommentPresets=(PresetName="Default",BorderWidth=1,BorderColor=(R=0,G=0,B=0,A=255),bFilled=true,FillColor=(R=0,G=0,B=0,A=16)) [LogWindow] MaxNumberOfLogLines=2000 [UnrealEd.ThumbnailManager] RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MorphemeAnimSet",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.AnimSetLabelRenderer",BorderColor=(R=192,G=128,B=255,A=255),IconName="MorphemeResources.NMLOGO") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MorphemeNetwork",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.MorphemeNetworkLabelRenderer",BorderColor=(R=255,G=128,B=192,A=255),IconName="MorphemeResources.NMLOGO") ArchetypeRenderableThumbnailTypes=(ClassNeedingThumbnailName="Core.Object",RendererClassName="UnrealEd.ArchetypeThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255),IconName="EditorResources.UnrealEdIcon_Archetype") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Prefab",RendererClassName="UnrealEd.PrefabThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255),IconName="EditorResources.UnrealEdIcon_Prefab") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.PhysicsAsset",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.PhysicsAssetLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255),IconName="EditorResources.UnrealEdIcon_PhysAsset") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.PhysicalMaterial",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(B=255,A=255),IconName="EngineMaterials.UnrealEdIcon_PhysMat") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.AkBank",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=0,G=175,B=255,A=255),IconName="AkResources.AkBank") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.AkEvent",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=0,G=175,B=255,A=255),IconName="AkResources.AkEvent") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.AnimTree",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.AnimTreeLabelRenderer",BorderColor=(R=255,G=128,B=192,A=255),IconName="EngineMaterials.UnrealEdIcon_AnimTree") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SoundNodeWave",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.SoundLabelRenderer",BorderColor=(R=0,G=0,B=255,A=255),IconName="EditorResources.UnrealEdIcon_Sound") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SoundCue",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.SoundLabelRenderer",BorderColor=(R=0,G=175,B=255,A=255),IconName="EditorResources.UnrealEdIcon_SoundCue") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SoundClass",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=0,G=175,B=255,A=255),IconName="EditorResources.UnrealEdIcon_SoundCue") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SoundMode",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=175,G=0,B=255,A=255),IconName="EditorResources.UnrealEdIcon_SoundCue") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SpeechRecognition",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=0,G=0,B=255,A=255),IconName="EditorResources.UnrealEdIcon_SoundCue") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Font",RendererClassName="UnrealEd.FontThumbnailRenderer",LabelRendererClassName="UnrealEd.FontThumbnailLabelRenderer",BorderColor=(B=255,A=255),IconName="EditorResources.UnrealEdIcon_Font") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Sequence",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=255,B=255,A=255),IconName="EngineMaterials.UnrealEdIcon_Sequence") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.AnimSet",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=192,G=128,B=255,A=255),IconName="EngineMaterials.UnrealEdIcon_AnimSet") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TerrainMaterial",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=192,G=255,B=192,A=255),IconName="EditorResources.UnrealEdIcon_TerrainMaterial") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TerrainLayerSetup",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=255,A=255),IconName="EditorResources.UnrealEdIcon_TerrainLayerSetup") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Texture2D",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ShadowMap2D",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ShadowMapTexture2D",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureRenderTarget",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureRenderTargetCube",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureFlipBook",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureMovie",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.LightMapTexture2D",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureCube",RendererClassName="UnrealEd.TextureCubeThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Material",RendererClassName="UnrealEd.MaterialInstanceThumbnailRenderer",LabelRendererClassName="UnrealEd.MaterialInstanceLabelRenderer",BorderColor=(R=0,G=255,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MaterialFunction",RendererClassName="UnrealEd.MaterialInstanceThumbnailRenderer",LabelRendererClassName="UnrealEd.MaterialFunctionLabelRenderer",BorderColor=(R=0,G=180,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MaterialInterface",RendererClassName="UnrealEd.MaterialInstanceThumbnailRenderer",LabelRendererClassName="UnrealEd.MaterialInstanceLabelRenderer",BorderColor=(R=0,G=128,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ParticleSystem",RendererClassName="UnrealEd.ParticleSystemThumbnailRenderer",LabelRendererClassName="UnrealEd.ParticleSystemLabelRenderer",BorderColor=(R=255,G=255,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.FracturedStaticMesh",RendererClassName="UnrealEd.StaticMeshThumbnailRenderer",LabelRendererClassName="UnrealEd.FracturedStaticMeshLabelRenderer",BorderColor=(R=96,G=200,B=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.StaticMesh",RendererClassName="UnrealEd.StaticMeshThumbnailRenderer",LabelRendererClassName="UnrealEd.StaticMeshLabelRenderer",BorderColor=(R=0,G=255,B=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SkeletalMesh",RendererClassName="UnrealEd.SkeletalMeshThumbnailRenderer",LabelRendererClassName="UnrealEd.SkeletalMeshLabelRenderer",BorderColor=(R=255,G=0,B=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MorphTargetSet",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=192,G=128,B=0,A=255),IconName="EngineMaterials.UnrealEdIcon_MorphTargetSet") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MorphWeightSequence",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="EngineMaterials.UnrealEdIcon_MorphWeightSequence") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.PostProcessChain",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.PostProcessLabelRenderer",BorderColor=(R=192,G=128,B=255,A=255),IconName="EngineMaterials.UnrealEdIcon_PostProcessChain") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.CurveEdPresetCurve",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=30,G=170,B=200,A=255),IconName="EngineMaterials.UnrealEdIcon_CurveEdPresetCurve") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.FaceFXAsset",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=0,A=255),IconName="EditorResources.UnrealEdIcon_FaceFXAsset") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.FaceFXAnimSet",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=128,B=255,A=255),IconName="EditorResources.UnrealEdIcon_FaceFXAsset") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.CameraAnim",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=15,G=125,B=150,A=255),IconName="EditorResources.UnrealEdIcon_Archetype") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SpeedTree",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=64,G=255,B=64,A=255),IconName="EditorResources.SpeedTreeLogoBig") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.LensFlare",RendererClassName="UnrealEd.LensFlareThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=200,B=64,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.PhysXParticleSystem",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255),IconName="EditorResources.UnrealEdIcon_PhysXParticleSystem") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.FractureMaterial",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ProcBuildingRuleset",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(B=255,A=255),IconName="EditorResources.UnrealEdIcon_ProcBuildRules") RenderableThumbnailTypes=(ClassNeedingThumbnailName="GFxUI.SwfMovie",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=200,G=120,B=200,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ApexDestructibleAsset",RendererClassName="UnrealEd.ApexDestructibleAssetThumbnailRenderer",LabelRendererClassName="UnrealEd.ApexDestructibleAssetLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255),IconName="EditorResources.UnrealEdIcon_ApexDestructibleAsset") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ApexClothingAsset",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.ApexClothingAssetLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255),IconName="EditorResources.UnrealEdIcon_ApexClothingAsset") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ApexGenericAsset",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.ApexGenericAssetLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255),IconName="EditorResources.UnrealEdIcon_ApexGenericAsset") [UnrealEd.DefaultSizedThumbnailRenderer] DefaultSizeX=512 DefaultSizeY=512 [UnrealEd.BrowserManager] LastSelectedPaneID=0 BrowserPanes=(PaneID=0,WxWindowClassName="WxContentBrowserHost",FriendlyName="ContentBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=1,WxWindowClassName="WxActorBrowser",FriendlyName="ActorBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=2,WxWindowClassName="WxLevelBrowser",FriendlyName="LevelBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=3,WxWindowClassName="WxSceneManager",FriendlyName="SceneManager",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=4,WxWindowClassName="WxLayerBrowser",FriendlyName="LayerBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=5,WxWindowClassName="WxAttachmentEditor",FriendlyName="Attachments",bInitiallyHidden=True,CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=6,WxWindowClassName="WxReferencedAssetsBrowser",FriendlyName="ReferencedAssetsBrowser",bInitiallyHidden=True,CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=7,WxWindowClassName="WxGameStatsVisualizer",FriendlyName="GameStatsVisualizer",bInitiallyHidden=True,CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=8,WxWindowClassName="WxPrimitiveStatsBrowser",FriendlyName="PrimitiveStats",bInitiallyHidden=True,CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=9,WxWindowClassName="WxBuildingStatsBrowser",FriendlyName="BuildingStats",bInitiallyHidden=True,CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=10,WxWindowClassName="WxTextureStatsBrowser",FriendlyName="TextureStats",bInitiallyHidden=True,CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=11,WxWindowClassName="WxTaskBrowser",FriendlyName="TaskBrowser",bInitiallyHidden=True,CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=12,WxWindowClassName="WxLogBrowser",FriendlyName="LogBrowser",bInitiallyHidden=True,CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=13,WxWindowClassName="WxStartPageHost",FriendlyName="StartPage",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=14,WxWindowClassName="WxAkRadiusBrowser",FriendlyName="RadiusBrowser",CloneOfPaneID=-1,CloneNumber=-1) [Engine.ActorFactory] MenuPriority=10 [Engine.ActorFactoryStaticMesh] MenuPriority=30 [Engine.ActorFactoryFracturedStaticMesh] MenuPriority=35 [Engine.ActorFactoryInteractiveFoliage] MenuPriority=26 [Engine.ActorFactoryMover] MenuPriority=25 [Engine.ActorFactoryPlayerStart] MenuPriority=20 [Engine.ActorFactoryLight] MenuPriority=20 [Engine.ActorFactoryRigidBody] MenuPriority=15 ;we want the editor to prefer placing decals over placing fog volumes [Engine.ActorFactoryDecal] MenuPriority=15 [Engine.ActorFactoryFogVolumeConstantDensityInfo] MenuPriority=10 [Engine.ActorFactorySkeletalMesh] MenuPriority=13 [Engine.ActorFactorySkeletalMeshCinematic] MenuPriority=12 [Engine.ActorFactorySkeletalMeshMAT] MenuPriority=12 [Engine.ActorFactoryAmbientSoundSimpleToggleable] MenuPriority=10 [Engine.ActorFactoryAmbientSoundNonLoop] MenuPriority=10 [Engine.ActorFactoryAmbientSoundNonLoopingToggleable] MenuPriority=10 [Engine.ActorFactoryAmbientSoundSimple] MenuPriority=11 [Engine.ActorFactoryAmbientSound] MenuPriority=11 [Engine.ActorFactoryAmbientSoundMovable] MenuPriority=10 [UnrealEd.CustomPropertyItemBindings] ;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:VectorParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters", bReplaceArrayHeaders=1) ;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:StaticSwitchParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters", bReplaceArrayHeaders=1) ;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:StaticComponentMaskParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters", bReplaceArrayHeaders=1) ;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:ScalarParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters", bReplaceArrayHeaders=1) ;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:TextureParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters", bReplaceArrayHeaders=1) ;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:EditorVectorParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceConstantParameter") ;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:EditorStaticSwitchParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceConstantParameter") ;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:EditorStaticComponentMaskParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceConstantParameter") ;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:EditorScalarParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceConstantParameter") ;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:EditorTextureParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceConstantParameter") CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:LightmassSettings", PropertyItemClassName="WxPropertyWindow_LightmassMaterialParameters", bReplaceArrayHeaders=1) CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceTimeVarying:LightmassSettings", PropertyItemClassName="WxPropertyWindow_LightmassMaterialParameters", bReplaceArrayHeaders=1) CustomPropertyClasses=(PropertyPathName="UnrealEd.UnrealEdTypes:LightmassScalarParameterValue.ParameterValue", PropertyItemClassName="WxCustomPropertyItem_LightmassMaterialParameter") ; new property classes for MIC Property Groups CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:ParameterGroups", PropertyItemClassName="WxCustomPropertyItem_ParameterGroup", bReplaceArrayHeaders=1) CustomPropertyClasses=(PropertyPathName="UnrealEd.DEditorVectorParameterValue:ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MIC_Parameter", bReplaceArrayHeaders=1) CustomPropertyClasses=(PropertyPathName="UnrealEd.DEditorStaticSwitchParameterValue:ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MIC_Parameter", bReplaceArrayHeaders=1) CustomPropertyClasses=(PropertyPathName="UnrealEd.DEditorStaticComponentMaskParameterValue:ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MIC_Parameter", bReplaceArrayHeaders=1) CustomPropertyClasses=(PropertyPathName="UnrealEd.DEditorScalarParameterValue:ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MIC_Parameter", bReplaceArrayHeaders=1) CustomPropertyClasses=(PropertyPathName="UnrealEd.DEditorTextureParameterValue:ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MIC_Parameter", bReplaceArrayHeaders=1) ; custom editable combobox for displaying group names in MaterialEditor CustomPropertyInputProxies=(PropertyPathName="Engine.MaterialExpressionParameter:Group",PropertyItemClassName="UnrealEd.PropertyInput_DynamicCombo", bReplaceArrayHeaders=1) CustomPropertyInputProxies=(PropertyPathName="Engine.MaterialExpressionTextureSampleParameter:Group",PropertyItemClassName="UnrealEd.PropertyInput_DynamicCombo", bReplaceArrayHeaders=1) CustomPropertyInputProxies=(PropertyPathName="Engine.MaterialExpressionFontSampleParameter:Group",PropertyItemClassName="UnrealEd.PropertyInput_DynamicCombo", bReplaceArrayHeaders=1) ;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceTimeVarying:VectorParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanceTimeVaryingParameters", bReplaceArrayHeaders=1) ;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceTimeVarying:StaticSwitchParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanceTimeVaryingParameters", bReplaceArrayHeaders=1) ;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceTimeVarying:StaticComponentMaskParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanceTimeVaryingParameters", bReplaceArrayHeaders=1) ;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceTimeVarying:ScalarParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanceTimeVaryingParameters", bReplaceArrayHeaders=1) ;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceTimeVarying:TextureParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanceTimeVaryingParameters", bReplaceArrayHeaders=1) ;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceTimeVarying:EditorVectorParameterValueOverTime.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceTimeVaryingParameter") ;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceTimeVarying:EditorStaticSwitchParameterValueOverTime.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceTimeVaryingParameter") ;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceTimeVarying:EditorStaticComponentMaskParameterValueOverTime.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceTimeVaryingParameter") ;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceTimeVarying:EditorScalarParameterValueOverTime.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceTimeVaryingParameter") ;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceTimeVarying:EditorTextureParameterValueOverTime.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceTimeVaryingParameter") CustomPropertyClasses=(PropertyPathName="Engine.WorldInfo:LightmassSettings", PropertyItemClassName="WxCustomPropertyItem_LightmassWorldInfoSettingsParameter") [UnrealEd.HitProxy] HitProxySize=5 [UnrealEd.UnrealEdOptions] ;EditorCategories=(Name="LevelEditor") EditorCategories=(Name="Matinee") ;EditorCategories=(Name="Cascade") ;EditorCategories=(Name="MaterialEditor") ;EditorCategories=(Name="Kismet") EditorCategories=(Name="CurveEditor") ;Matinee Commands EditorCommands=(Parent="Matinee", CommandName="Matinee_PlayForward", Description="Matinee_PlayForward_Desc", ExecCommand="Matinee Play") EditorCommands=(Parent="Matinee", CommandName="Matinee_PlayReverse", Description="Matinee_PlayReverse_Desc", ExecCommand="Matinee PlayReverse") EditorCommands=(Parent="Matinee", CommandName="Matinee_Stop", Description="Matinee_Stop_Desc", ExecCommand="Matinee Stop") EditorCommands=(Parent="Matinee", CommandName="Matinee_TogglePlayPause", Description="Matinee_TogglePlayPause_Desc", ExecCommand="Matinee TogglePlayPause") EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomIn", Description="Matinee_ZoomIn_Desc", ExecCommand="Matinee ZoomIn") EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomInAlt", Description="Matinee_ZoomInAlt_Desc", ExecCommand="Matinee ZoomIn") EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomOut", Description="Matinee_ZoomOut_Desc", ExecCommand="Matinee ZoomOut") EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomOutAlt", Description="Matinee_ZoomOutAlt_Desc", ExecCommand="Matinee ZoomOut") EditorCommands=(Parent="Matinee", CommandName="Matinee_Undo", Description="Matinee_Undo_Desc", ExecCommand="Matinee Undo") EditorCommands=(Parent="Matinee", CommandName="Matinee_Redo", Description="Matinee_Redo_Desc", ExecCommand="Matinee Redo") EditorCommands=(Parent="Matinee", CommandName="Matinee_Copy", Description="Matinee_Copy_Desc", ExecCommand="Matinee Copy") EditorCommands=(Parent="Matinee", CommandName="Matinee_Cut", Description="Matinee_Cut_Desc", ExecCommand="Matinee Cut") EditorCommands=(Parent="Matinee", CommandName="Matinee_Paste", Description="Matinee_Paste_Desc", ExecCommand="Matinee Paste") EditorCommands=(Parent="Matinee", CommandName="Matinee_DeleteSelection", Description="Matinee_DeleteSelection_Desc", ExecCommand="Matinee DeleteSelection") EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkInSection", Description="Matinee_MarkInSection_Desc", ExecCommand="Matinee MarkInSection") EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkOutSection", Description="Matinee_MarkOutSection_Desc", ExecCommand="Matinee MarkOutSection") EditorCommands=(Parent="Matinee", CommandName="Matinee_IncrementPosition", Description="Matinee_IncrementPosition_Desc", ExecCommand="Matinee IncrementPosition") EditorCommands=(Parent="Matinee", CommandName="Matinee_DecrementPosition", Description="Matinee_DecrementPosition_Desc", ExecCommand="Matinee DecrementPosition") EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToNextKey", Description="Matinee_MoveToNextKey_Desc", ExecCommand="Matinee MoveToNextKey") EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToPrevKey", Description="Matinee_MoveToPrevKey_Desc", ExecCommand="Matinee MoveToPrevKey") EditorCommands=(Parent="Matinee", CommandName="Matinee_SplitAnimKey", Description="Matinee_SplitAnimKey_Desc", ExecCommand="Matinee SplitAnimKey") EditorCommands=(Parent="Matinee", CommandName="Matinee_ToggleSnap", Description="Matinee_ToggleSnap_Desc", ExecCommand="Matinee ToggleSnap") EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveUp", Description="Matinee_MoveActiveUp_Desc", ExecCommand="Matinee MoveActiveUp") EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveDown", Description="Matinee_MoveActiveDown_Desc", ExecCommand="Matinee MoveActiveDown") EditorCommands=(Parent="Matinee", CommandName="Matinee_AddKey", Description="Matinee_AddKey_Desc", ExecCommand="Matinee AddKey") EditorCommands=(Parent="Matinee", CommandName="Matinee_DuplicateSelectedKeys", Description="Matinee_DuplicateSelectedKeys_Desc", ExecCommand="Matinee DuplicateSelectedKeys") EditorCommands=(Parent="Matinee", CommandName="Matinee_CropAnimationBeginning", Description="Matinee_CropAnimationBeginning_Desc", ExecCommand="Matinee CropAnimationBeginning") EditorCommands=(Parent="Matinee", CommandName="Matinee_CropAnimationEnd", Description="Matinee_CropAnimationEnd_Desc", ExecCommand="Matinee CropAnimationEnd") EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitSequence", Description="Matinee_ViewFitSequence_Desc", ExecCommand="Matinee ViewFitSequence") EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitToSelected", Description="Matinee_ViewFitToSelected_Desc", ExecCommand="Matinee ViewFitToSelected") EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitLoop", Description="Matinee_ViewFitLoop_Desc", ExecCommand="Matinee ViewFitLoop") EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitLoopSequence", Description="Matinee_ViewFitLoopSequence_Desc", ExecCommand="Matinee ViewFitLoopSequence") EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewEndOfTrack", Description="Matinee_ViewEndOfTrack_Desc", ExecCommand="Matinee ViewEndOfTrack") EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeAUTO", Description="Matinee_ChangeKeyInterpModeAUTO_Desc", ExecCommand="Matinee ChangeKeyInterpModeAUTO") EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeUSER", Description="Matinee_ChangeKeyInterpModeUSER_Desc", ExecCommand="Matinee ChangeKeyInterpModeUSER") EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeBREAK", Description="Matinee_ChangeKeyInterpModeBREAK_Desc", ExecCommand="Matinee ChangeKeyInterpModeBREAK") EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeLINEAR", Description="Matinee_ChangeKeyInterpModeLINEAR_Desc", ExecCommand="Matinee ChangeKeyInterpModeLINEAR") EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeCONSTANT", Description="Matinee_ChangeKeyInterpModeCONSTANT_Desc", ExecCommand="Matinee ChangeKeyInterpModeCONSTANT") ;Curve Editor Commands EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeAUTO", Description="CurveEditor_ChangeInterpModeAUTO_Desc", ExecCommand="CurveEditor ChangeInterpModeAUTO") EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeUSER", Description="CurveEditor_ChangeInterpModeUSER_Desc", ExecCommand="CurveEditor ChangeInterpModeUSER") EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeBREAK", Description="CurveEditor_ChangeInterpModeBREAK_Desc", ExecCommand="CurveEditor ChangeInterpModeBREAK") EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeLINEAR", Description="CurveEditor_ChangeInterpModeLINEAR_Desc", ExecCommand="CurveEditor ChangeInterpModeLINEAR") EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeCONSTANT", Description="CurveEditor_ChangeInterpModeCONSTANT_Desc", ExecCommand="CurveEditor ChangeInterpModeCONSTANT") EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewHorizontally", Description="CurveEditor_FitViewHorizontally_Desc", ExecCommand="CurveEditor FitViewHorizontally") EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewVertically", Description="CurveEditor_FitViewVertically_Desc", ExecCommand="CurveEditor FitViewVertically") EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewToAll", Description="CurveEditor_FitViewToAll_Desc", ExecCommand="CurveEditor FitViewToAll") EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewToSelected", Description="CurveEditor_FitViewToSelected_Desc", ExecCommand="CurveEditor FitViewToSelected") [TaskBrowser] EpicDefaultServerName=testtrack.epicgames.net EpicDefaultServerPort=80 EpicDefaultProjectName=UE3 EpicDefaultDBFilterName=My tasks (open not fixed) [UnrealEd.PerfWarnings_InterpActor_Hidden_DefaultMesh_With_DLE] +Name=EngineMeshes.Cube +Name=EditorMeshes.TexPropCube [Cooker.GeneralOptions] bSeparateLightingTFC=true bSeparateCharacterTFC=true bCleanupMaterials=true bCleanStaticMeshMaterials=true bDisablePMapObjectChecking=false [Cooker.MatineeOptions] bBakeAndPruneDuringCook=true bAllowBakeAndPruneOverride=true [Cooker.FaceFXOptions] bGeneratePersistentMapAnimSet=true [Cooker.ObjectsToNeverCook] +Name=EngineMaterials.UnrealEdIcon_Sequence +Name=EngineMaterials.UnrealEdIcon_Prefab +Name=EngineMaterials.UnrealEdIcon_PostProcessChain +Name=EngineMaterials.UnrealEdIcon_PhysMat +Name=EngineMaterials.UnrealEdIcon_MorphWeightSequence +Name=EngineMaterials.UnrealEdIcon_MorphTargetSet +Name=EngineMaterials.UnrealEdIcon_CurveEdPresetCurve +Name=EngineMaterials.UnrealEdIcon_AnimTree +Name=EngineMaterials.UnrealEdIcon_AnimSet +Name=EngineMaterials.SoundCue_SpeakerIcon +Name=EngineResources.WireframeTexture +Name=EngineMaterials.RemoveSurfaceMaterial +Name=EngineMaterials.EditorBrushMaterial +Name=Engine_MI_Shaders.Textures.DefaultReflectionTexture_IBR [Cooker.CleanStaticMeshMtrlSkip] Class=Engine.ActorFactory Class=Engine.SequenceObject [CommandletsToForceMinimalShaderCompilation] AnalyzeReferencedContentCommandlet=True CheckpointGameAssetDatabaseCommandlet=True TagReferencedAssetsCommandlet=True TagCookedReferencedAssetsCommandlet=True FixupRedirectsCommandlet=True ResavePackagesCommandlet=True ConformCommandlet=True [UnrealEd.ContentBrowser] bUseContentBrowser=True BranchName= JournalServer=contentbrowser-db JournalDatabase=ContentJournal UseJournalUpdateAlarm=TRUE [UnrealEd.GameStatsBrowser] GameStatsDBClassname="UnrealEd.GameStatsDatabase" GameStatsDBUploaderClassname="UnrealEd.GameStatsDBUploader" [UnrealEd.GameStatsDatabase] GameStatsFileReaderClassname="UnrealEd.GameStatsFileReader" GameStateClassname="GameFramework.GameStateObject" [UnrealEd.GameStatsReport] ReportBaseURL="" GameStatsGameStateClassName="GameFramework.GameStateObject" GameStatsAggregatorClassName="GameFramework.GameStatsAggregator" GameStatsReportWriterClassName="GameFramework.GameStatsReport" [UnrealEd.BasicStatsVisualizer] SupportedEvents=102 SupportedEvents=104 SupportedEvents=105 SupportedEvents=108 SupportedEvents=150 SupportedEvents=151 SupportedEvents=152 DrawingProperties=(EventID=0,StatColor=(R=0,G=0,B=0),Size=8,SpriteName="EditorResources.BSPVertex") [UnrealEd.PlayerMovementVisualizer] SupportedEvents=102 SupportedEvents=105 [UnrealEd.GenericParamListVisualizer] SupportedEvents=302 [UnrealEd.PerformanceVisualizer] SupportedEvents=40 SupportedEvents=41 SupportedEvents=42 SupportedEvents=43 [UnrealEd.HeatmapVisualizer] SupportedEvents=102 SupportedEvents=104 SupportedEvents=105 SupportedEvents=108 [ASEImporter] ImportVertexCountWarningPercentage=25.0 [TextureImporter] AllowNonPowerOfTwoTextures=True [DarkTextures] MinimalBrightness=40.0 bIgnoreBlack=true bUseGrayScale=false [UnrealEd.CascadeConfiguration] ModuleMenu_ModuleRejections=ParticleModuleTypeDataBase ModuleMenu_ModuleRejections=ParticleModule ModuleMenu_ModuleRejections=ParticleModuleRequired ModuleMenu_ModuleRejections=ParticleModuleSpawn ModuleMenu_ModuleRejections=ParticleModuleTypeDataBeam ModuleMenu_ModuleRejections=ParticleModuleTypeDataTrail ModuleMenu_ModuleRejections=ParticleModuleTypeDataTrail2 ModuleMenu_ModuleRejections=ParticleModuleLocationPrimitiveBase ModuleMenu_ModuleRejections=ParticleModuleEventReceiverBase ModuleMenu_TypeDataToBaseModuleRejections=(ObjName=None,InvalidObjNames=(ParticleModuleBeamBase,ParticleModuleTrailBase)) ModuleMenu_TypeDataToBaseModuleRejections=(ObjName=ParticleModuleTypeDataBeam2,InvalidObjNames=(ParticleModuleTrailBase)) ModuleMenu_TypeDataToBaseModuleRejections=(ObjName=ParticleModuleTypeDataTrail2,InvalidObjNames=(ParticleModuleBeamBase)) ModuleMenu_TypeDataToBaseModuleRejections=(ObjName=ParticleModuleTypeDataMesh,InvalidObjNames=(ParticleModuleBeamBase,ParticleModuleTrailBase)) ModuleMenu_TypeDataToBaseModuleRejections=(ObjName=ParticleModuleTypeDataMeshPhysX,InvalidObjNames=(ParticleModuleBeamBase,ParticleModuleTrailBase,ParticleModuleAccelerationBase,ParticleModuleAttractorBase,ParticleModuleCollisionBase,ParticleModuleEventBase,ParticleModuleEventReceiverBase,ParticleModuleKillBase,ParticleModuleOrbitBase,ParticleModuleSubUVBase,ParticleModuleMaterialBase,ParticleModuleOrientationBase)) ModuleMenu_TypeDataToBaseModuleRejections=(ObjName=ParticleModuleTypeDataPhysX,InvalidObjNames=(ParticleModuleBeamBase,ParticleModuleTrailBase,ParticleModuleAccelerationBase,ParticleModuleAttractorBase,ParticleModuleCollisionBase,ParticleModuleKillBase,ParticleModuleOrbitBase)) ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName=None,InvalidObjNames=(ParticleModuleMeshMaterial,ParticleModuleMeshRotation,ParticleModuleMeshRotation_Seeded,ParticleModuleMeshRotationRate,ParticleModuleMeshRotationRate_Seeded,ParticleModuleMeshRotationRateMultiplyLife,ParticleModuleMeshRotationRateOverLife,ParticleModuleTrailSpawnPerUnit)) ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName=ParticleModuleTypeDataBeam2,InvalidObjNames=(ParticleModuleMeshMaterial,ParticleModuleMeshRotation,ParticleModuleMeshRotation_Seeded,ParticleModuleMeshRotationRate,ParticleModuleMeshRotationRate_Seeded,ParticleModuleMeshRotationRateMultiplyLife,ParticleModuleMeshRotationRateOverLife,ParticleModuleTrailSpawnPerUnit)) ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName=ParticleModuleTypeDataTrail2,InvalidObjNames=(ParticleModuleMeshMaterial,ParticleModuleMeshRotation,ParticleModuleMeshRotation_Seeded,ParticleModuleMeshRotationRate,ParticleModuleMeshRotationRate_Seeded,ParticleModuleMeshRotationRateMultiplyLife,ParticleModuleMeshRotationRateOverLife,ParticleModuleSpawnPerUnit)) ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName=ParticleModuleTypeDataRibbon,InvalidObjNames=(ParticleModuleMeshMaterial,ParticleModuleMeshRotation,ParticleModuleMeshRotation_Seeded,ParticleModuleMeshRotationRate,ParticleModuleMeshRotationRate_Seeded,ParticleModuleMeshRotationRateMultiplyLife,ParticleModuleMeshRotationRateOverLife,ParticleModuleLocationEmitterDirect)) ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName=ParticleModuleTypeDataMeshPhysX,InvalidObjNames=(ParticleModuleColorScaleOverLife,ParticleModuleColorByParameter,ParticleModuleRotation,ParticleModuleRotationOverLifetime,ParticleModuleMeshRotationRateMultiplyLife,ParticleModuleMeshRotationRateOverLife,ParticleModuleRotationRate,ParticleModuleRotationRateMultiplyLife,ParticleModuleVelocityOverLifetime,ParticleModuleSizeScale,ParticleModuleTrailSpawnPerUnit)) ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName=ParticleModuleTypeDataPhysX,InvalidObjNames=(ParticleModuleMeshMaterial,ParticleModuleMeshRotation,ParticleModuleMeshRotation_Seeded,ParticleModuleMeshRotationRate,ParticleModuleMeshRotationRate_Seeded,ParticleModuleMeshRotationRateMultiplyLife,ParticleModuleMeshRotationRateOverLife,ParticleModuleTrailSpawnPerUnit)) [MatineePreview] AIGroupPreviewAnimTreeName="EditorMeshes.PreviewTree" DefaultAnimSlotName="Custom_FullBody" AIGroupPreviewPawnClassName="Engine.MatineePawn" [CurveEditor] bShouldPromptOnCurveRemoveAll=TRUE [IntrinsicMetaData] ColladaFactory_bImportAsSkeletalMesh=ToolTip| If enabled, import the mesh as a skeletal mesh; if not enabled, import the mesh as a static mesh FbxFactory_CombineMeshes=ToolTip| If enabled, combines all meshes into a single mesh FbxFactory_ImportAnimSet=ToolTip| If enabled, creates a new AnimSet based on all animations available in the file for the mesh FbxFactory_ImportLOD=ToolTip| If enabled, creates LOD models for Unreal meshes from LODs in the import file; If not enabled, only the base mesh from the LOD group is imported FbxFactory_ImportMorph=ToolTip| If enabled, creates Unreal morph objects for the imported meshes FbxFactory_ImportType=ToolTip| The type of mesh being imported FbxFactory_RemoveNamespace=ToolTip| If enabled, removes the namespaces from meshes and skeletons FbxFactory_ResampleAnimation=ToolTip| If enabled, resamples all animation curves to 30 FPS ReimportSkeletalMeshFactory_bAssumeMayaCoordinates=ToolTip| If enabled, the import process will assume the mesh is using the Maya coordinate system and adjust accordingly ReimportSkeletalMeshFactory_bSuppressSmoothingForCloth=ToolTip| If enabled, changes to vertex tangents will be suppressed ReimportSoundFactory_bAutoCreateCue=ToolTip| If enabled, a sound cue will automatically be created for the sound ReimportSoundFactory_bIncludeAttenuationNode=ToolTip| If enabled, the created sound cue will include a attenuation node ReimportSoundFactory_bIncludeModulatorNode=ToolTip| If enabled, the created sound cue will include a modulator node ReimportSoundFactory_bIncludeLoopingNode=ToolTip| If enabled, the created sound cue will include a looping node ReimportSoundFactory_CueVolume=ToolTip| The volume of the created sound cue ReimportStaticMeshFactory_bOneConvexPerUCXObject=ToolTip| If enabled, each UCX_ object in the mesh will be turned into exactly one primitive ReimportStaticMeshFactory_bReplaceExistingVertexColors=ToolTip| If enabled, existing vertex colors will be replaced with ones from the imported file ReimportStaticMeshFactory_bSingleSmoothGroupSingleTangent=ToolTip| If enabled, a single tangent set per vertex will be used in a single smoothing group ReimportTextureFactory_AlphaToEmissive=ToolTip| If enabled, link the texture's alpha to the created material's emissive color ReimportTextureFactory_AlphaToOpacity=ToolTip| If enabled, link the texture's alpha to the created material's opacity ReimportTextureFactory_AlphaToOpacityMask=ToolTip| If enabled, link the texture's alpha to the created material's opacity mask ReimportTextureFactory_AlphaToSpecular=ToolTip| If enabled, link the texture's alpha to the created material's specular color ReimportTextureFactory_Blending=ToolTip| The blend mode of the created material ReimportTextureFactory_CompressionNoAlpha=ToolTip| If enabled, the texture's alpha channel will be discarded during compression ReimportTextureFactory_CompressionSettings=ToolTip| Compression settings for the texture ReimportTextureFactory_CreateMaterial=ToolTip| If enabled, a material will automatically be created for the texture ReimportTextureFactory_DeferCompression=ToolTip| If enabled, compression is deferred until the texture is saved ReimportTextureFactory_DitherMipmapsalpha=ToolTip| If enabled, mip-map alpha values will be dithered for smooth transitions ReimportTextureFactory_FlipBook=ToolTip| If enabled, import the texture as a flipbook ReimportTextureFactory_LightMap=ToolTip| If enabled, import the texture as a lightmap ReimportTextureFactory_LightingModel=ToolTip| The lighting model of the created material ReimportTextureFactory_LODGroup=ToolTip| The group the texture belongs to ReimportTextureFactory_MipGenSettings=ToolTip| The mip-map generation settings for the texture; Allows customization of the content of the mip-map chain ReimportTextureFactory_PreserveborderA=ToolTip| If enabled, preserve the alpha value of border pixels when creating mip-maps ReimportTextureFactory_PreserveborderB=ToolTip| If enabled, preserve the blue color value of border pixels when creating mip-maps ReimportTextureFactory_PreserveborderG=ToolTip| If enabled, preserve the green color value of border pixels when creating mip-maps ReimportTextureFactory_PreserveborderR=ToolTip| If enabled, preserve the red color value of border pixels when creating mip-maps ReimportTextureFactory_RGBToDiffuse=ToolTip| If enabled, link the texture to the created material's diffuse color ReimportTextureFactory_RGBToEmissive=ToolTip| If enabled, link the texture to the created material's emissive color ReimportTextureFactory_TwoSided=ToolTip| If enabled, the created material will be two-sided SkeletalMeshFactory_bAssumeMayaCoordinates=ToolTip| If enabled, the import process will assume the mesh is using the Maya coordinate system and adjust accordingly SkeletalMeshFactory_bSuppressSmoothingForCloth=ToolTip| If enabled, changes to vertex tangents will be suppressed SoundFactory_bAutoCreateCue=ToolTip| If enabled, a sound cue will automatically be created for the sound SoundFactory_bIncludeAttenuationNode=ToolTip| If enabled, the created sound cue will include a attenuation node SoundFactory_bIncludeLoopingNode=ToolTip| If enabled, the created sound cue will include a looping node SoundFactory_bIncludeModulatorNode=ToolTip| If enabled, the created sound cue will include a modulator node SoundFactory_CueVolume=ToolTip| The volume of the created sound cue SoundTTSFactory_bAutoCreateCue=ToolTip| If enabled, a sound cue will automatically be created for the sound SoundTTSFactory_bIncludeAttenuationNode=ToolTip| If enabled, the created sound cue will include a attenuation node SoundTTSFactory_bIncludeLoopingNode=ToolTip| If enabled, the created sound cue will include a looping node SoundTTSFactory_bIncludeModulatorNode=ToolTip| If enabled, the created sound cue will include a modulator node SoundTTSFactory_bUseTTS=ToolTip| If enabled, text to speech will be used SoundTTSFactory_CueVolume=ToolTip| The volume of the created sound cue SoundTTSFactory_SpokenText=ToolTip| Text spoken during the sound StaticMesh_bCanBecomeDynamic=ToolTip|If true, this mesh can become dynamic when shot or otherwise given an impulse. StaticMesh_bPartitionForEdgeGeometry=ToolTip|If true, this mesh can be processed by the Edge Geometry system on the Playstation 3. StaticMesh_bUsedForInstancing=ToolTip|If true, use the mesh for instancing StaticMesh_bUseMaximumStreamingTexelRatio=ToolTip|If true, use a less-conservative method of mip LOD texture factor computation. Requires mesh to be resaved to take effect as algorithm is applied on save StaticMesh_LightMapCoordinateIndex=ToolTip|The light map coordinate index StaticMesh_LightMapResolution=ToolTip|The light map resolution|FixedIncrement|4.0 StaticMesh_LODDistanceRatio=ToolTip|LOD distance ratio for this mesh. The default value of 1 means that each transition will happen at increments of LODMaxRange / NumLODs distance from the camera. StaticMesh_LODMaxRange=ToolTip|Distance in world space units to the end of the LOD transitions StaticMesh_UseFullPrecisionUVs=ToolTip|If true, use full precision UVs StaticMesh_UseSimpleBoxCollision=ToolTip|If true, use PhysicsAsset for extent (swept box) collision checks. StaticMesh_UseSimpleLineCollision=ToolTip|If true, use PhysicsAsset for line collision checks. StaticMesh_UseSimpleRigidBodyCollision=ToolTip|If true, use simple rigid body collision. FALSE only works on static actors. StaticMesh_StreamingDistanceMultiplier=ToolTip|Allows adjusting the desired resolution of streaming textures that uses UV 0. 1.0 is the default, whereas a higher value increases the streamed-in resolution. StaticMeshFactory_bOneConvexPerUCXObject=ToolTip| If enabled, each UCX_ object in the mesh will be turned into exactly one primitive StaticMeshFactory_bReplaceExistingVertexColors=ToolTip| If enabled, existing vertex colors will be replaced with ones from the imported file StaticMeshFactory_bSingleSmoothGroupSingleTangent=ToolTip| If enabled, a single tangent set per vertex will be used in a single smoothing group TextureFactory_AlphaToEmissive=ToolTip| If enabled, link the texture's alpha to the created material's emissive color TextureFactory_AlphaToOpacity=ToolTip| If enabled, link the texture's alpha to the created material's opacity TextureFactory_AlphaToOpacityMask=ToolTip| If enabled, link the texture's alpha to the created material's opacity mask TextureFactory_AlphaToSpecular=ToolTip| If enabled, link the texture's alpha to the created material's specular color TextureFactory_Blending=ToolTip| The blend mode of the created material TextureFactory_CompressionNoAlpha=ToolTip| If enabled, the texture's alpha channel will be discarded during compression TextureFactory_CompressionSettings=ToolTip| Compression settings for the texture TextureFactory_CreateMaterial=ToolTip| If enabled, a material will automatically be created for the texture TextureFactory_DeferCompression=ToolTip| If enabled, compression is deferred until the texture is saved TextureFactory_DitherMipmapsalpha=ToolTip| If enabled, mip-map alpha values will be dithered for smooth transitions TextureFactory_FlipBook=ToolTip| If enabled, import the texture as a flipbook TextureFactory_LightMap=ToolTip| If enabled, import the texture as a lightmap TextureFactory_LightingModel=ToolTip| The lighting model of the created material TextureFactory_LODGroup=ToolTip| The group the texture belongs to TextureFactory_MipGenSettings=ToolTip| The mip-map generation settings for the texture; Allows customization of the content of the mip-map chain TextureFactory_PreserveborderA=ToolTip| If enabled, preserve the alpha value of border pixels when creating mip-maps TextureFactory_PreserveborderB=ToolTip| If enabled, preserve the blue color value of border pixels when creating mip-maps TextureFactory_PreserveborderG=ToolTip| If enabled, preserve the green color value of border pixels when creating mip-maps TextureFactory_PreserveborderR=ToolTip| If enabled, preserve the red color value of border pixels when creating mip-maps TextureFactory_RGBToDiffuse=ToolTip| If enabled, link the texture to the created material's diffuse color TextureFactory_RGBToEmissive=ToolTip| If enabled, link the texture to the created material's emissive color TextureFactory_TwoSided=ToolTip| If enabled, the created material will be two-sided TextureMovieFactory_MovieStreamSource=ToolTip| The source of the texture movie stream TextureRenderTargetCubeFactoryNew_Format=ToolTip| Pixel format of the texture render target TextureRenderTargetCubeFactoryNew_Width=ToolTip| Width of the texture render target TextureRenderTargetFactoryNew_Format=ToolTip| Pixel format of the texture render target TextureRenderTargetFactoryNew_Height=ToolTip| Height of the texture render target TextureRenderTargetFactoryNew_Width=ToolTip| Width of the texture render target TrueTypeFontFactory_ImportOptions=ToolTip| Import options for the font TrueTypeMultiFontFactory_ResFonts=ToolTip| Existing fonts to convert TrueTypeMultiFontFactory_ResHeights=ToolTip| Font height for each resolution TrueTypeMultiFontFactory_ResTests=ToolTip| Font resolution tests