Axiom Verge Change Log ---------------------- Version 1.43, 8/1/2018 --------------------- Removed per-frame call of IsSteamRunning() to try and ameliorate crashes on OSX Tweaked positioning of a secret world entrance in Area 8 Version 1.42, 1/25/2018 ---------------------- Fix for DS4 icons not showing up with DS4 v2 controller Fix for a secret world in Area 6 that could get players stuck Version 1.41, 10/19/2017 ---------------------- Changed a remaining instance of RijndaelManaged to AesCryptoServiceProvider for use with FIPS enabled Windows users. Fix for certain ascii characters in portuguese Fixed typo in note "Trace" Version 1.40, 7/18/2017 ------------------ Fix for flicker turning character invisible on 30hz monitors Fix for collision error in Area 8 Fix for getting trapped in Area 3 Voranj room when accessed without having improved drone range Fix for certain menu items clipping with edges when buttons with large icons are mapped. Fix for certain menu items clipping in Japanese. Version 1.39, 4/3/2017 ---------------------- Switched from RijndaelManaged to AesCryptoServiceProvider for use with FIPS enabled Windows users. Updated gamecontrollerdb.txt. Version 1.38, 12/2/2016 ----------------------- Fix for MacOS El Capitan launcher Version 1.37, 12/2/2016 ----------------------- Fix for music and sound control bug. Fix for Italian É character Version 1.36, 11/30/2016 ---------------------- Updating to latest FNA (16.11), including SDL 2-2.0.5 Version 1.35, 9/26/2016 ---------------------- Reverting to SDL 2-2.04 because 2-2.0.3 was causing PS4 controllers not to work. Rename SDL2-2.0.3.bak to SDL2.dll to restore XB1 controller functionality. Version 1.34, 8/9/2016 ---------------------- Reverting to SDL 2-2.0.3 because 2-2.0.4 was causing XB1 controllers not to work Updated to Steamworks.Net 7.0.0 Updated to steam sdk 1.37 Version 1.33, 6/7/2016 ----------------------- Fix for secret world bug where sometimes a secret item won't appear Fix for some confusiong collision tiles Version 1.32, 4/5/2016 ----------------------- Fix for when you die on a moving platform and you respawn within a wall Minor fix for a controller db entry Version 1.31, 3/25/2016 ----------------------- Fix for Mutants playing their death cry twice Added additional debug output and safeguards for gamepad input Performance improvement for glitch visuals Version 1.30, 3/19/2016 ----------------------- Fix for several enemy types crashing when glitched. Version 1.29, 3/18/2016 ----------------------- Implemented caching system for projectiles and explosions (reduced garbage collection with tradeoff of increased RAM usage) Buffed power of Tendrils, Inertial Pulse, Data Bomb, Scythe Fixed a bug with Data Bomb that was making it much less powerful than intended Fixed bug causing Uruku to continue dealing damage when laser was finished Removed pointless additional render target created by some glitch visuals Fixed some cases where a shader was referencing a disposed texture Version 1.28, 3/14/2016 ----------------------- Upgraded to the latest FNA (16.03) Some asset optimization for Vita Version 1.27, 3/2/2016 ----------------------- More fixes to Japanese translation Changes to collision preprocessing for compatibility with Vita Version 1.26, 3/1/2016 ----------------------- More fixes to Japanese translation Applied apocalypse's fixes to Russian font 5:39 PM PST - Fix for dumb copy/paste error Version 1.25, 2/24/2016 ----------------------- More fixes to Japanese translation Some fixes needed for Vita version Version 1.24, 2/16/2016 ---------------------- More fixes to Japanese translation Fixed Felix Kramer's name in the credits Version 1.23, 2/1/2016 ---------------------- Fix for the final boss rate of fire when vsync is off Fix for potential crash of final boss when vsync is off Version 1.22, 1/25/2016 ---------------------- Added line breaks to Japanese text Version 1.21, 1/21/2016 ---------------------- Experimental changes to Japanese font Version 1.20, 1/19/2016 ---------------------- Increased Japanese font size to 12pt for legibility Version 1.19, 1/18/2016 ---------------------- Added preliminary Japanese localization Version 1.18, 1/5/2016 ---------------------- Added Russian localization Reverted SDL2.dll to prior version due to some users having Steam controller issues Version 1.17, 1/2/2016 ---------------------- Updated to latest FNA Minor adjustments to debugging code Added FLAC files to soundtrack (for those who purchased it) Version 1.16, 9/14/2015 ---------------------- Updated to latest FNA (performance increases) Version 1.15, 7/28/2015 ---------------------- Minor change in the quick select HUD text Version 1.14, 7/24/2015 ---------------------- Fix for laser drill crash with some controllers Version 1.13, 6/1/2015 ---------------------- Fix for Sentinel laser remaining active after you die Added extra guards to keep room crashing in certain circumstances Version 1.12, 5/26/2016 ----------------------- Fix for drone passing through 1-block thick walls Version 1.11, 5/25/2015 ----------------------- Improvements to BlendState performance Update to FNA which also improves BlendState performance Fix for the Vision death bug No longer possible to exit Speedruns without saving (except for when you beat the game) 6:41 PM PST -Fix for healthbar UI -Simplified blur and cellular automata shaders Version 1.10, 5/23/2015 ----------------------- Minor fixes to secret world tilemaps in Ukkin-Na and Absu Minor localization additions 3:35 PM PST - Fix for the manta boss crash Version 1.09, 5/22/2015 ----------------------- Fix for animated tile rendering issue introduced in 1.08 Reduced final boss weapon damage Reduced Sentinel weapon damage 7:21 PM PST - Improved tile map rendering performance. 8:52 PM PST - Fix for Secret World crash Version 1.08, 5/21/2015 ----------------------- Implemented in-game leaderboards Completely revised default keyboard layout for better international compatibiltiy Fixed bug where Hard games weren't uploading to leaderboard Revised speedruns to return to Speedrun screen instead of Title when quitting, continue timer Fixes to menu cursor movement Fixes to numpad mapping Assorted tile map fixes Not really a version, just testing some things ---------------------------------------------- Changed the tile set shader to the stock SpriteBatch shader Added some shader parameters to Trace's pixel shader output in case this is not handled by the fetch shader Version 1.07, 5/17/2015 ----------------------- Move SteamAPI.Init to happen earlier in execution Added message popup for when SteamAPI.Init fails Updated mojoshader.dll with more fixes from Ethan Version 1.06, 5/16/2015 ---------------------- Added controller detection Added 2 graphics detail level options Fixed several config bugs Added updated mojoshader.dll (to handle Intel 965 Express Chipset). Thanks, Ethan Lee. Fixed controller settings for Nyko Airflo Low health beep now fades out to a lower volume after a time Extra guard against crashes riding Oracca Version 1.05, 5/15/2015 ----------------------- Updated to newest FNA, added gamecontrollerdb support Updated to SDL 2.03 Added small dead zone for drill analog press Made menu screen left/right keyboard controls separately configurable, defaulted to pgup/pgdn Disabled FNA Faux backbuffer Disabled FNA graphics threading support to reduce garbage collection Particle buffers now use DynamicVertexBuffers. Map rendering optimizations Add VSync On/Off option Version 1.04, 5/14/2015 ---------------------- Fix for log level "INFO" not printing Fix for various input remapping problems Fix for random generation problem in Kur Added more verbose logging to help troubleshoot issues Updated to Steamworks 1.33a / Steamworks .Net 7 Version 1.03, 5/14/2015 ---------------------- Fix for crash when cloud saves disabled Version 1.02, 5/13/2015 ---------------------- Fix for SFX 0 volume causing music to play at full volume Limited apache log to maximum of 10 backups Case-sensitivity fix for Linux Changed default keyboard mapping for drone Version 1.01, 5/9/2015 ---------------------- Fix for map reminder crash on new areas Version 1.00, 5/9/2015 ---------------------- This is arbitrarily the "first" PC version from which I'll begin tracking; picking up roughly where the PS4 version 1.05 (US) version left off and adding the following: -PC/Mac/Linux support -Map reminders -Keyboard mapping -10 quick select keys -Volume level controls -Window size controls -Cloud Saves -Steam Achievements -Steam Trading Cards -Revised AI for the final boss battle -Small reduction in Ukhu + spawn hp -Tweaks to the Hard difficulty setting -Assorted small bugfixes