Version 1.07 ------------ - Fixed a shader link error on Radeon X1300 - Holding left and right rotation buttons will not make the totem level glitch out anymore - Removed stray trile in the zu library level - Added command line toggle for disabling steamworks : --no-steamworks - Fixed that the "continue game" button would be grayed out if game saved in gomez's house - Fixed rare bug related to the audio system - Fixed occasional texture repeating in the "zoom in" start new game sequence - Fixed crash in puzzle rooms when stacking 4 crates on top of each other - Fixed z-fighting in first person view on some hardware - Fixed wrong cube model showing up in inventory in a late-game level - Fixed warp gate viewport shows up always-on-top when seen in stereoscopic view - Added invert mouse option in settings file - Tentatively fixed audio device detection - Tentatively fixed animated sprites border clamping issue when anisotropic filtering is forced - Very tentatively fixed 5.1 audio redirect to 2 channels Version 1.06 ------------ - Fixed stuck doors for the weightswitch, owl and waterfall puzzle doors - Fixed that the New Game+ state would get cleared after exiting the game without starting a New Game+ - Fixed bug where the save selection would show the red save icon but not progress to the main menu - Fixed bug related to music streaming and threading lock usage - Added CLI flag to address threaded content loading issues : --singlethreaded - Fixed stuck dot dialog when getting hurt by a bomb while she's talking - Added back the missing falling "text" during the hexahedron encounter cutscene - Added error messages for unsupported Intel driver versions - When setting an unsupported resolution, the game now falls back to the current/native one - Tentative fix for bugs related to not-a-number floating point errors in the camera math - Default menu highlight is on Start New Game+ when it's available, to reduce accidental save file clearing - Added a controller vibration toggle in game options - Fixed rare bug related to the tuning fork puzzles - Fixed bug where the application data directory is written to before being created Version 1.05 ------------ - Fixed the "Error initializing audio subsystem" error - Fixed the bug where "Continue Game" is greyed out when reloading a valid save game - Fixed that map icons did not show up on Intel HD Graphics chips - Running the game "As Administator" should not necessary anymore - Fixed random crash bug when loading between levels - Tentative fix for transitioning to levels in the background while using endgame feature - Game now checks for available disc space on start (200Mb required) - Added CLI flag to disable joystick support : --no-gamepad - Added CLI flag to assume/force 60fps : --force-60hz (this is equivalent to the MonoGame DLL hack that's been going around) - Added CLI flag for debug tracing : --trace (please use this when reporting crashes) - Fixed sprite alignment of corner ledge animations - Final cutscene will play even if you glitched your way to more than 64 cubes - Added tentative support for retroactive or glitched/non-unlocked achievements (Steam) - Fixed cloning/duplicate/infinite anti-cube glitch - Game should not force a resolution that is not supported by the display device on first run - Added slightly broader support for Intel HD cards with outdated drivers - NOTE : The "Debug Log.txt" file is now located in %APPDATA%\FEZ\, the one in the FEZ directory is stale and won't be written to Version 1.04 ------------ - Tentative fix for missing world map icons on Intel HD Graphics 3000 and 4000 cards - Added experimental CLI flag for variable timestep (--variable-time-step), may break game physics, try at your own risk! - Fixed possible crash during loading screens - Fixed window scaling problem when using higher Windows DPI settings - Fixed leaderboard crash with unmapped characters in usernames - Game no longer forces 1280x720 resolution on first run if it's not supported - Sound effect volume setting now applied when starting game - Fixed possible crash with music buffering - Fixed problem where doors would remain closed forever after exiting or crashing out of a level - Tentative fix for invisible pages in tome - Number of anti-cubes now capped at 32, if you somehow manage to find 33! Version 1.03 ------------ - Fixed crash-on-load errors for systems with Turkish regional settings - Fixed possible crash when accessing video settings - Fixed wrong letterboxing when going fullscreen with some 16:9 resolutions Version 1.02 ------------ - Fixed memory leak for OpenAL buffers and sources - Fixed music-related crash in all puzzle rooms with the "Knowledge" music track - Fixed "invalid entry point" error when changing resolution or exiting the game with older OpenGL GPUs Version 1.01 ------------ - Fixed random crash issue when starting a new game Version 1.0 ----------- - Initial release