TEKWAR MANUAL WINDOWS 95 Installation Instructions: To Install: 1. Double-click on the My Computer icon. 2. Double-click on the Control Panel icon. 3. Double-click on Add/Remove Programs. 4. Click on the Install button. 5. Click on the Next button. 6. Click on the Finish button. 7. Follow the prompts on the screen. 8. When done click on the X in the top right corners to close all windows to return to your desktop. To Run Setup: 1. Restart your PC in MS-DOS Mode. 2. Switch to the directory in which you installed the game & hit enter. (Example: CD\CAPSTONE\TEKWAR) 3. Type Setup and hit enter, then follow the prompts on the screen. 4. When done, type exit and hit enter to restart Windows 95. To Run the Game: 1. Click on the Start button. 2. Click on the Run line. 3. In the white box, type the path where the game is located and add \tekwar.exe at the end of it. Example: C:\CAPSTONE\TEKWAR\TEKWAR.EXE 4. Click on the OK button. GRAVIS ULTRASOUND Gravis Ultrasound users must run the GRAVIS.EXE file after they have installed the game to their hard drive. Once you have done this, simply run the SETUP.EXE program again and your Gravis Ultrasound should work properly. (You may not here MIDI during the test, but it will work in the game.) Inventory: The following items are included with TekWar: One (1) TekWar CD-ROM One (1) Manual One (1) Registration Card System Requirements Computer: IBM 486/ DX50 Mhz; MS-DOS version 5.0 or higher with a 2X speed CD-ROM. (Pentium Recommended for SVGA mode) Memory: 8 MB RAM Video Card: VESA SVGA Hard Drive: minimum of 50 MB. Running the Installation Program: To install TekWar on your hard drive: 1) Insert the CD into your CD-ROM drive, and switch to the CD-ROM drive. 2) Type INSTALL. Following the installation, the install program takes you directly to TekWar's Setup program. Type TEKWAR ? for options (Ex. TEKWAR NETNAME JAMES) options: PRACTICE (Choose any map to practice on) NOGORE (No blood in game) NOBRIEFS (No Shatner cut scenes) NETNAME [YOUR PLAYER NAME] (Name your player for network) NOENEMIES (No enemies in game) NOVIDEOID (Skips SVGA check) CYBER 1:2:3:4 (Cybermaxx enabled on COM port) IGLASS 1:2:3:4 (I-Glasses! enabled on COM port) SPACEBALL (Spaceball Avenger enabled) VFX1 (VFX1 Headgear enabled) Keyboard Mapping This option allows you to customize the controls for TekWar. Audio Setup This option executes the audio configuration program. This program allows you to select your audio output device and test it for compatibility. Sound Notes: Select the sound card that is most compatible with your own. If you have a generic card, select a SoundBlaster 8 bit card and move down the list until you find a card that does not work. Then go back to the previous selection. CD Music Controls Once in the game, use the following controls for CD Quality Music: Alt-P Play Alt-S Stop Alt-R Reset Alt-F Advance Track Alt-B Reverse Track Video Mode TekWar supports several video modes. NOTE: The 640x480 video mode requires a 512 K Vesa compatible video card. If you do not have a VESA driver loaded the game will display the message VANILLA VGA after the intro. has been played. YOU MUST AT THIS POINT EXIT TO DOS VIA THE ESC KEY FOLLOWED BY A Y AND THEN LOAD A VESA DRIVER. If you have a VESA driver loaded, it will display the message VESA VGA. If your screen at any point goes black, yet you can still here the music, it is a video driver conflict. What is a VESA driver and how do I get one? VESA is a standard for programming SVGA cards. For most systems, it requires that a "VESA driver" be loaded on your system before using any of the high resolution SVGA modes. Each SVGA card requires a custom VESA driver which is usually shipped with your card. If you do not have a VESA driver for your video card, refer to the \TEKWAR\VESA directory on the CD and type DETECT. This will tell you what video card you have and you then must type the appropriate driver from within that directory. Communications TekWar supports one active, 2-16 player game on a LAN, and one head to head modem game at 9600 baud rate or better. An IPX or compatible network driver is required for the network game. Make sure to set Communications to IPX if you want to play network play; Also choose the correct number of participating players. Additional command line parameters for multiplayer games: COOP - this option enables computer controlled opponents on each of the 7 multiplayer levels. SWITCHLEVELS - this allows you to switch to the next level by flipping a switch hidden somewhere on the level. MODEM PLAY You must turn data compression off in your init string for your modem. For some modems append "%C0" to the init string. Others, such as USR modems, use "&K0". A few examples follow: non U.S. Robotics: AT&F&C1&D2%C0 U.S. Robotics: AT&F&C1&D2&K0 To begin a modem play game type "modem" from the Tekwar DOS prompt. One computer must select "dial" and type in the phone number and the other computer should select "answer". Once both computers are connected you may type messages to each other to decide which game to play. Press F10 to start the game. Some modems will not work with 14400 as the baud rate. If you have 14400 selected as the baud rate and your modem is not responding with "OK" once the init string is sent to it try 9600 or 19200. The answer command for most modems is "ATS0=1". This only needs to be typed in for the modem that is answering. The dial command for most modems is "ATDT". This only needs to be typed in for the modem that is dialing. Manual This option browses the MANUAL.TXT file. How do I make TekWar run faster? 1) Set your screen resolution to 320x200. 2) Minimize screen using the - (minus) key while the auto map is off. 3) Turn off uneeded displays such as the health meter or rear view display. Technical Support IntraCorp Entertainment, Inc. 501 Brickell Key Drive 6th Floor Miami, FL. 33131 (305) 373-3770 A City in Turmoil... The year is 2045. The place is the Greater Los Angeles Metropolitan Area (GLAMA). The threat: Tek. The most psychoactive mind alterant ever devised by the human mind is peddled daily on the streets of the inner city. This trade resists all efforts by the poorly funded local authorities to halt its distribution, and it brings in enormous wealth for those in control: the TekLords. The mafia kingpins of the 21st century, the TekLords have divided the city into seven boroughs to minimize infighting and maximize their profit. A New Threat... Recently, an informant within the organization of TekLord Sonny Hokori, the most powerful TekLord in the city, has come forth with a story too frightening to ignore. He swears that the TekLords have put aside their differences to increase the level of Tek addiction to disastrous proportions. Their vehicle: the Matrix. Nicholi Petrovski, a noted cyberbiologist and Miyoshi Nakahara, a Nobel prize winning cyberneticist have mysteriously disappeared. It is believed that their skills are being used by the TekLords to develop a means to distribute Tek across the Matrix. This would addict the hundreds of thousands of people who use the Matrix in their daily business; and once the flow of Tek on the Matrix is stopped, these addicts will rely on the TekLord Consortium in the physical world to get their fix. Recently Thawed.... Who will save the city from this enslavement? You will. An ex-cop framed for dealing Tek, you have spent the last five years in cryogenic suspension in an orbiting prison platform called "the Freezer". When you return to earth you discover that you have been granted a 'special parole' on the condition that you work for Walter Bascom, head of the Cosmos Detective agency. You must investigate the efforts of the TekLords to use the Matrix and find a way to stop them. If you succeed, thousands of innocents escape the mind-ravaging effects of Tek. If you fail, the addiction spreads, but you won't see that in the freezer... Game Play Once the game has started and you are standing in the subway, hit the ESC key to bring up the TekWar Menu. TekWar Menu New Game This starts a new game. There are three difficulty levels to choose from: Easy: 1,000 health and consciousness. Medium: 750 health and consciousness. Hard: 500 health and consciousness. In addition to health and consciousness changes, each increasing difficulty level contains stronger TekGoons. Load Game This allows you to load a saved game. There are five game slots to choose from. Options This brings up the interface options. There are several sub-menus here: Mouse Sensitivity This option allows you to increase or decrease motion sensitivity of the mouse. Sound/Music Volume This option allows you to adjust the sound and music volumes. Head Bob On/Off This toggles the head bob option, a realistic feature that simulates perspective in human motion. Abort Mission This option will allow you to go back to the Main Menu. Function Keys Many of the options in the TekWar Menu can be accessed through the keyboard function keys. These keys are: F1 TekWar Online Help F2 Save Game F3 Load Game F4 Quit Game F5 Toggle Messages On/Off F6 Mouse Sensitivity F7 Toggle Monitor Overscan F8 Sound and Music Volume F9 Screen Brightness F10 - Scrapped - F11 Joystick Centering F12 Screen Capture Function Key Notes F5: The Toggle Messages On/Off key only applies to a network or modem game. F7: Monitor Overscan is a screen effect that indicates you have taken damage or picked up an item. There are two ways to display this, a flashing red border effect and a red fading palette effect. The F7 key toggles between the two. F12: The screen capture feature only works in 320x200 resolution. It saves the screen shot as a PCX file in your TekWar directory. TekWar Interface Map The overhead map is activated by pressing the TAB key. Use the plus + and minus - keys to zoom in and out of the map. There are 2 variations of the overhead map. A see through map, and a textured map. Rear View Display This device allows you to view the area behind you. Activate it by pressing the R key. MATEC While in the Matrix, you are subjected to extreme amounts of sensory information. To prevent damage to your nervous system, the Matrix Station will revive you when your energy gets low. The MATEC, or MAtrix Time Energy Continuum display, shows the amount of time/energy remaining before the Matrix Station forcibly ejects you. Standard time is 6 minutes, but this decreases with each energy expenditure, and can be increased with items found in the Matrix. Activate the MATEC by pressing the M key. ALT-Q Quit Matrix and start over. X Up C Down Use SHIFT + X or C to move Up or Down faster CTRL Shoot SPACEBAR Activate wall switches Inventory Carried items can be displayed on the right side of the screen. To activate the inventory display, press the I key. Weapon To change the selected weapon, press the corresponding number key: 1 Kralov CEG 15 Electro-Stunner 2 C & W Model 2040 3 Shrike DBK Pistol 4 Orlow 34s 5 EMP Anti Android Pistol ********************************* 6 Force Charge 7 Stun Grenade 8 Flamethrower 9 Rocket Launcher Note: Force Charge & Stun Grenades have been changed so that they are picked up with the space bar and then thrown with the Enter key; They are no longer weapons 6 & 7. Weapons 8 & 9 have now been moved to the 6 & 7 locations respectively. To draw the selected weapon, press the Left Ctrl key, and to put the weapon away press the / key. Note: Drawing a weapon has an effect on civilians and attracts the attention of the GLA Police Force. Aiming Reticule A crosshair can be activated by pressing the A key. Ammunition/ Recharging Many of the weapons in TekWar require ammunition or charging. Ammunition can be found in certain city areas and scavenged from TekGoons. Health Meter You have two values representing your physical condition in TekWar: Consciousness and Health. Both enemy attacks and falling remove health and consciousness. If your consciousness reaches zero, you are rendered unconscious. If your health reaches zero, you die. Your remaining health can be displayed in two ways: numerically at the bottom of the screen, or graphically in the Health Meter. The H key toggles between the two display methods. In the Health Meter, there are three colored bars, a green one, a yellow one, and a blue one. They represent: Green bar: health Yellow bar: consciousness Blue bar: ammunition Note: Score & Time remaining keys have been replaced with the E key so as to not interfere with matrix symbols at the bottom of the screen. Movement Walking Use the appropriate ARROW keys, the RIGHT MOUSE BUTTON or UP on the joystick. Running Hold down the SHIFT key while walking, or press BUTTON 1 on the joystick. Strafe Strafing is a quick movement to the side. To strafe Right: press the . key or CTRL ALT RIGHT ARROW. To strafe Left: press the , key or CTRL ALT LEFT ARROW. Jump/Crouch Jump: press the X key. Crouch: press the C key. Look Up/ Look Down Look Up: press the PAGE UP key Look Down : press the PAGE DOWN key Center View: press the HOME key Open/Use To open doors and use various items such as keycards, energy outlets and matrix stations, press the SPACEBAR. The Matrix The Matrix is a virtual landscape comprised of all networked electronic communication systems. Across this abstracted terrain, a digitized humanity flows and conducts daily tasks. Individuals and mega-corporations participate side by side in a virtual marketplace, trading each and every second the most volatile and precious of commodities: information. Place Matrix Symbol Keys by pressing the space bar. Weapons Kralov CEG-15 Stunner This pistol fires a ball of highly charged particles that will short out its targets nervous system and render them unconscious for a short period of time. C&W Model 2040 This semiautomatic pistol fires caseless rounds. It is the choice weapon of most TekGoons, so scavenged clips will serve to reload. Shrike DBK This weapon fires energy rounds that expand on impact, violently ripping its target to pieces. This weapon must be recharged at an energy outlet. Orlow 34s An aggressive upgrade from the Shrike DBK, the Orlow 34s is a semiautomatic energy round weapon. Like the Shrike, it must be recharged at an energy outlet. EMP Pistol This pistol fires an electromagnetic pulse designed to stun androids. It must be recharged. Force Charge A cannister of liquid plastic explosive equipped with a kinetic detonator. This weapon is thrown and explodes on impact. Flamethrower This rifle fires long gouts of a volatile chemical mixture that bursts into flame on contact with air. The fluid also has a glutinous consistency, causing it to stick to its target and inflict horrendous burn damage. This weapon requires fuel canisters to reload. Rocket Launcher This shoulder-mounted weapon fires short range rockets that explode on impact, obliterating its target and much of the surrounding infrastructure as well. Originally designed as heat-seekers for aircraft, the targeting acuity of these rockets has been increased to track a human target. Characters and Enemies Civilians Though accustomed to living in a dangerous world of urban violence, the hardened citizens of GLA want only to stay clear of all TekLord-Police altercations and continue their business with some feigned degree of normality. Cops Losing the war against Tek, the GLA Police Force finds itself hopelessly outmanned and utterly outgunned. Seeing their uniformed comrades shot down day after day in the line of duty has embittered them and instilled within them a deep hatred for Tek, the Tek Lords, and especially those 'Rogue' cops that leave to work for the Consortium. Kamikaze Androids These mechanized assassins home in on their programmed targets and attempt to touch them. Their tactile detonators cause them to explode on contact. These androids can appear as Civilians, Cops or TekGoons, and are notoriously difficult to damage with conventional weaponry. TekGoons The wealth and power of the Tek Consortium allows it to hire agents superior to the GLA Police Force in both armament and number. These loyal soldiers serve as the arms of the TekLords, doing the 'dirty work' associated with organized crime. They carry a varied assortment of weapons and guises, allowing them to infiltrate all aspects of city life and quickly terminate any threats to the boroughs. The TekGoons are ruthless; their willingness to fire on civilians has numbed the populace of GLA into submission, and detracted much support for the local authorities. As a result., the average citizen relies on TekGoon favor as much as the GLAPD to stay out of harm's way. TekLords The real power in GLA, these local warlords control the distribution of Tek, the most addictive psychoactive drug created. As the local authorities fail miserably to slow the trade of Tek, the TekLord Consortium increases its area of control and makes plans to harness the power of the Matrix to spread Tek addiction to the entire world. Conrad Lowell Dallas Di Marco Miles Connor Marty Dollar Janus Carlyle Rossi Sonny Hokuri As the most powerful member of the TekLord Consortium, Sonny Hokuri is the major force behind the plan to distribute Tek through the Matrix. Software Creations BBS Dedicated to the Development & Distribution of GREAT Software Member of the Worcester County Sysops Association CAPSTONE "The Pinnacle Of Entertainment Software" Get the newest CAPSTONE games FREE ** File Section 156 ** (F156) 1200/2400 V.42/MNP lines : (508) 365-2359 2400-14.4k HST US Robotics lines : (508) 368-7036 2400-16.8k V.32/V.42bis US Robotics lines : (508) 368-7139 14.4-28.8k V.32/V.42bis/V.fc Hayes Optima lines : (508) 365-9352 14.4-28.8k V.32/V.42bis/V.32terbo/V.fc US Robotics lines : (508) 368-3424 "Home of the Authors" Executive Producer Amy Smith "Topcat" Boylan Producer James "Go Canes!" Wheeler Product Manager Judy "FSWHO" Melby Design Brandon "Burn Another CD" Chamberlain Executive Story Consultant William Shatner Story and Script Brandon "Burn Another CD" Chamberlain Tony "I Get No Respect" Panaccio 3D Engine Licensed From 3D Realms Entertainment 3D Engine and Tools Ken Silverman Programming Jeff "Hosehead" Schulz Les "Can I Go Home" Bird Sound and Additional Programming Joe "I Need A Woman" Abbati 3D Animation and Artwork Ken "Thumper" Loyd Ruben "Scorpion" Cabrerra Carlos "Hooked On Phonics" Ibarra Scott "Puppet Boy" Nixon John "Scuba" Potter Ernie "I'm At School" Roque Gonzalo "Mo' Money" Montes de Oca Original Map Design Ken "Thumper" Loyd Mike "Witchaven" Pitts Coordinator of Extended Lunch Breaks Jeff "No Treats" Schulz Late Night Dinner Payee Tag "The Big Boss" Tognalli Map Editors Ken "Thumper" Loyd Jeff "Hosehead" Schulz Ruben "Scorpion" Cabrerra John "Scuba" Potter QA Manager Ray "Boomer" Boylan QA Coordinator Carlos "RX7" Munoz Actors William Shatner as Walter Bascom Other TekWar Characters Kirsten Marshall Scott Amos Sydney Sproule Toby Sax Lee Ann Emery Rick Knight Shawne Williams Orry Skrypec Jeff Wachsmann Aaron Okada Beta Testers Trevor "Travis" Talbird Michael "Wolverine" Goldman Alex "Fashion Statement" Solano Michael "DeWiner" DeMarco Katie "Lil' Yma" Gangi Sean "Father" Potter With special thanks for video production assistance to: Sherri Saito Alex Dawes Sherry McMorran Sydney Sproule Kirsten Marshall Lemli Productions Cardigan Productions