server.manoel.dev/extra_games/dos/DOSGAMES/VirtualHD/Ravenloft/

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AUTOMAPS/

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DLLBACK/

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SAVE00/

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SAVE01/

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SAVE02/

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WORK/

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A32ADLIB.DLL20.0 KB

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A32ALGDG.DLL10.8 KB

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A32ALGFM.DLL24.6 KB

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A32ARXM.DLL53.8 KB

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A32MT32.DLL59.8 KB

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A32PASDG.DLL10.8 KB

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A32PASOP.DLL24.6 KB

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A32SBPDG.DLL10.8 KB

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A32SP1FM.DLL20.0 KB

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A32SPKR.DLL14.8 KB

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A32TANDY.DLL14.8 KB

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CINE00.ANM578.8 KB

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CINE12.ANM25.5 KB

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CODE.1278.7 KB

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CODE.2540.9 KB

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COLORS11.5 KB

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GAME.OPT14 B

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GM1.BNK23.9 KB

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GM2.BNK24.3 KB

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INFO.DAT28 B

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INIT1.9 KB

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LEVELS.DAT482.5 KB

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LOADPATS.EXE24.7 KB

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NPCS.DAT5.7 KB

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OBJECTS.DAT21.8 KB

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PATCHES.INI7.2 KB

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R.EXE12.4 KB

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README.BAT35 B

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README.TXT2.7 KB

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RES01.2 MB

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RES1354.3 KB

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RES263.7 KB

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RES33.4 MB

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RES41.1 MB

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RES51.4 MB

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RES61.5 MB

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RES858.8 KB

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RES92.0 MB

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RES105 B

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RLOFT.BAT2.7 KB

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RLOFTCRK.COM666 B

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SAMPLE.AD4.7 KB

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SINSTALL.EXE381.7 KB

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SINTAB333.8 KB

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SOUND.BAT2.7 KB

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SOUND.CFG59 B

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T133.6 KB

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README.TXT

Readme file for "Ravenloft: Strahd's Possession"  
Last Update: 3/14/94


Use of Mouse and alternative controllers:

   Logitech Cyberman 3D [TM] controller:
   
   When moving forward on the adventure screen using the Logitech
   Cyberman 3D [TM] controller, place your finger across the center
   button and move the controller forward without touching either the
   left or right controller buttons.

Movement on Adventure Screen:

   Stepping Mode:

   Certain obstacles on the adventure screen cannot be passed while in
   stepping mode.  It may prove necessary from time to time to leave
   stepping mode in order to proceed..

Casting spells which require more than one hand:

   The following spells require one of the casting character's hands
   to be free in order to cast the spell:

   Chill Touch
   Vampiric Touch
   Claws of the Umber Hulk
   Cause Light Wounds
   Cause Serious Wounds
   Cause Critical Wounds
   Harm
   Flame Blade
   Lich Touch

   If the casting character does not have a free hand when casting the
   listed spells, the object in the character's right hand goes to
   inventory.  If inventory is full, the object cannot be transferred and
   the spell cannot be cast.  Also, you cannot cast one of these
   spells if the recipient of the spell already has the same spell in
   effect.

   Claws of the Umber Hulk requires BOTH hands to be free.  If both of
   the casting character's hands are not free, the objects in those
   hands will be transferred to inventory.  If inventory is full, the
   spell cannot be cast.  

Casting spells (miscellaneous):

   The "Wizard Eye" cannot be guided around corners.  It moves forward
   until it encounters a barrier, then stops.

   "Improved Identify" affects every visible item in one character's
   hands and inventory.  It does not work on items hidden within
   containers in that character's inventory.

   "Magical Stone" enchants up to 2 stones (Rule Book says 3 stones).

   "Haste" allows the affected character to fight faster, but not to
   move or run more quickly.

   "Otiluke's Freezing Sphere."  The Rule Book says this spell creates
   a small sling-stone like object  and should be invoked prior to
   combat.  In the game this spell creates and area effect similar to 
   an ice storm and should be used when in combat. 

   "Create Food & Water" is listed as an available spell under
   "Strategies for Using Spells."  This spell does not appear in game.

Automap:

   When you click on the quill to write, you must click on the quill
   again to stop writing.  The same is true of the eraser, when
   erasing.