▴Name | ▴Size | ▴Last modification |
---|---|---|
3.HEP1.9 KB | 1.9 KB | 1993-11-29 17:38:16 -03:00 31 years ago |
25.HEP3.7 KB | 3.7 KB | 1993-12-01 16:15:26 -03:00 31 years ago |
25.SCR5.4 KB | 5.4 KB | 1993-12-01 16:15:26 -03:00 31 years ago |
26.HEP9.9 KB | 9.9 KB | 1993-12-16 16:50:02 -03:00 31 years ago |
26.SCR6.5 KB | 6.5 KB | 1993-12-16 16:50:02 -03:00 31 years ago |
170.HEP3.7 KB | 3.7 KB | 1993-12-17 09:42:54 -03:00 31 years ago |
170.SCR12.2 KB | 12.2 KB | 1993-12-17 09:42:54 -03:00 31 years ago |
360.HEP2.9 KB | 2.9 KB | 1993-12-15 11:49:42 -03:00 31 years ago |
360.SCR9.6 KB | 9.6 KB | 1993-12-15 11:49:42 -03:00 31 years ago |
390.HEP2.0 KB | 2.0 KB | 1994-01-12 11:48:20 -03:00 31 years ago |
390.SCR6.8 KB | 6.8 KB | 1994-01-12 11:48:20 -03:00 31 years ago |
610.HEP2.3 KB | 2.3 KB | 1993-12-15 11:50:32 -03:00 31 years ago |
610.SCR6.2 KB | 6.2 KB | 1993-12-15 11:50:34 -03:00 31 years ago |
625.V569.7 KB | 9.7 KB | 1993-12-01 21:45:10 -03:00 31 years ago |
715.HEP408 B | 408 B | 1993-11-30 12:52:38 -03:00 31 years ago |
715.SCR928 B | 928 B | 1993-11-30 12:52:38 -03:00 31 years ago |
745.HEP1.5 KB | 1.5 KB | 1993-12-15 17:47:34 -03:00 31 years ago |
745.SCR5.1 KB | 5.1 KB | 1993-12-15 17:47:34 -03:00 31 years ago |
900.WAV1.5 KB | 1.5 KB | 1993-06-29 12:09:48 -03:00 31 years ago |
4918.V561.9 KB | 1.9 KB | 1993-11-28 20:40:20 -03:00 31 years ago |
4978.V561.6 KB | 1.6 KB | 1993-11-28 20:41:28 -03:00 31 years ago |
65535.MAP262 B | 262 B | 1998-07-26 19:57:48 -03:00 26 years ago |
ADL.DRV10.4 KB | 10.4 KB | 1993-11-18 11:04:18 -03:00 31 years ago |
DACBLAST.DRV4.7 KB | 4.7 KB | 1993-12-07 14:33:28 -03:00 31 years ago |
DACMSSYS.DRV2.7 KB | 2.7 KB | 1993-12-07 14:33:40 -03:00 31 years ago |
DACNONE.DRV46 B | 46 B | 1993-12-07 14:34:44 -03:00 31 years ago |
DACPRO.DRV3.0 KB | 3.0 KB | 1993-12-07 14:33:36 -03:00 31 years ago |
DACPRO16.DRV3.1 KB | 3.1 KB | 1993-12-07 14:33:36 -03:00 31 years ago |
DACTHUND.DRV3.8 KB | 3.8 KB | 1993-12-07 14:52:34 -03:00 31 years ago |
GENMIDI.DRV3.1 KB | 3.1 KB | 1993-10-31 16:29:44 -03:00 31 years ago |
INSTALL.EXE76.5 KB | 76.5 KB | 1993-11-21 18:15:42 -03:00 31 years ago |
INSTALL.HLP20.6 KB | 20.6 KB | 1993-12-01 23:00:26 -03:00 31 years ago |
INSTALL.SCR2.6 KB | 2.6 KB | 1993-11-26 10:20:54 -03:00 31 years ago |
INSTALL.TXT9.5 KB | 9.5 KB | 1993-07-05 12:06:32 -03:00 31 years ago |
MICROSOF.DRV10.9 KB | 10.9 KB | 1993-11-21 14:48:02 -03:00 31 years ago |
MIDNONE.DRV10.4 KB | 10.4 KB | 1993-10-08 14:22:50 -03:00 31 years ago |
MT32.DRV3.1 KB | 3.1 KB | 1993-11-06 15:41:20 -03:00 31 years ago |
PROAUDIO.DRV11.4 KB | 11.4 KB | 1993-11-18 15:57:32 -03:00 31 years ago |
README12.2 KB | 12.2 KB | 1993-11-24 12:34:28 -03:00 31 years ago |
README.BAT20 B | 20 B | 1993-11-04 10:34:56 -03:00 31 years ago |
RESOURCE.00015.1 MB | 15.1 MB | 1998-07-26 19:57:36 -03:00 26 years ago |
RESOURCE.CFG216 B | 216 B | 2010-12-29 15:33:36 -03:00 14 years ago |
RESOURCE.MAP9.9 KB | 9.9 KB | 1993-12-01 23:57:48 -03:00 31 years ago |
RESOURCE.SFX4.5 MB | 4.5 MB | 1998-07-26 19:57:40 -03:00 26 years ago |
RESOURCE.WIN177 B | 177 B | 1998-07-26 19:57:40 -03:00 26 years ago |
SADL.DRV10.4 KB | 10.4 KB | 1993-11-21 15:08:46 -03:00 31 years ago |
SBPRO.DRV11.0 KB | 11.0 KB | 1993-11-21 14:47:06 -03:00 31 years ago |
SIERRA.ERR8.3 KB | 8.3 KB | 1993-12-20 17:30:00 -03:00 31 years ago |
SIERRA.EXE692.4 KB | 692.4 KB | 1994-01-11 13:06:12 -03:00 31 years ago |
SIERRAW.ICO766 B | 766 B | 1993-11-21 14:28:20 -03:00 31 years ago |
STD.DRV1.7 KB | 1.7 KB | 1993-10-31 16:24:40 -03:00 31 years ago |
VERSION43 B | 43 B | 1993-12-01 23:20:24 -03:00 31 years ago |
VESA.DRV35 B | 35 B | 1993-10-20 13:26:36 -03:00 31 years ago |
Welcome to Police Quest IV - Open Season This is the readme file for Police Quest IV. This file contains the absolutely latest and greatest information about this version of the game. To print this file, enter the directory you installed the game to and type "PRINT README." ------------------------------------------------------ FROM THE POLICE QUEST IV TEAM Thank you for purchasing this game. We hope you have as much fun playing it as we had creating it! We would love to hear what you think about the game. If you have any comments, please write us. ------------------------------------------------------ DOS INSTALLATION Insert disk into drive and type drive letter, example: A: [ENTER] At the prompt (A: or B:) type: INSTALL [ENTER] Change options or accept default options. ------------------------------------------------------ WINDOWS INSTALLATION To run in windows you must run the Windows install. Start Windows and select "RUN" from the Program Manager. Run B:\setup. The Windows install will copy over all the files needed to run the game in Windows. To run the DOS version you will need to run the DOS install. ------------------------------------------------------ WINDOWS SOUND The Windows install will ask you if you want to install for BASE or EXTENDED level sound. BASE level sound runs on channels 13 thru 16 and is used for sound cards like SoundBlaster, ProAudio, Adlib, or any FM Yamaha 3812 type card. EXTENDED level sound runs on channels 1 thru 10 and is used for cards like the LAPC-I, MT-32, SCC-1, Sound Canvas, Turtle Beach MultiSound, or any General MIDI device. ------------------------------------------------------ WINDOWS MUSIC SUPPORT If the music does not sound optimal when playing PQ4 through Windows, you may want to consider running the game in DOS. This decision will depend on what kind of sound device you have. If you have one of the Base Level sound cards listed elsewhere in this README file, you should run the game in DOS for the best possible music. If you have an Extended Level sound device, then you can enjoy optimal music in Windows or in DOS. ------------------------------------------------------ MIDI SOUND MODULES WITH THE DOS VERSION The DOS installation program for PQ4 will automatically default to General MIDI for Music if you have an MPU-401 adapter card in your system. This is fine as long as you really have a General MIDI device. However, if your sound module is not General MIDI compatible, the music will not sound right. If you have a Roland MT-32, LAPC-1, CM-32, or CM-64, you should choose the MT-32 Music option. Roland Sound Canvas, Roland SCC-1, Roland RAP-10, Yamaha T3 or any other compatible General MIDI device owners should be fine with the default General MIDI option. ------------------------------------------------------ SOUNDBLASTER / THUNDERBOARD INTERRUPT SETTING Each time you start the game, it scans your hardware to determine the proper interrupt configuration for your sound card. Depending on your system configuration, and the other devices installed, this process may not always be successful. The result is distorted or missing digital audio sounds, very slow game speed, or game lockups. This is most likely to happen when using a mouse connected via a bus interface. If you experience any of these symptoms, you can explicitly set the sound card interrupt using the BLASTER environment variable. The SoundBlaster and Thunderboard drivers will first look for the interrupt setting in the BLASTER environment variable, and only attempt the autodetection if it is not found. The BLASTER environment variable is usually defined via a SET command in your AUTOEXEC.BAT file. It should look something like this: SET BLASTER=A220 D1 I7 This specifies the I/O address, DMA channel, and interrupt line for your sound card, and is used by many products to determine this information. You can determine the setting of all your environment variables by typing SET at the DOS prompt. You can display the current value of the BLASTER variable by typing ECHO BLASTER at the DOS prompt. If you already have a BLASTER environment variable set, make sure the values correspond to the actual hardware configuration of the card. Refer to the card's reference documentation for more information. If you do not currently have a BLASTER environment variable, you should set one according to your sound card's configuration. The only value required by Sierra games is the interrupt line. If your sound card is configured for interrupt 7, the following command will insure that this game will properly determine your sound card configuration at startup: SET BLASTER=I7 This command can be added to an AUTOEXEC.BAT file on a boot disk, so it will run each time your computer is started with the boot disk in the A: drive. Refer to your computer's documentation for more information on the SET command, environment variables, and the AUTOEXEC.BAT file. For additional technical information regarding boot disk usage, please refer to your Sierra Game Manual. ------------------------------------------------------ RUN THE GAME For DOS: From the directory in which you have installed Police Quest IV, type: PQ4 [ENTER] For Windows: Double click on the icon for PQ4. ------------------------------------------------------ TIPS FOR FASTER LOADING If you notice the game or opening cartoon running slowly, it may be due to a fragmented hard drive. There are many commercial and shareware hard drive unfragmenting programs available. ----------------------------------------------------- PRO AUDIO USERS If you are using a Pro AudioSpectrum 16 or Plus card and experience problems during the game, rerun the INSTALL utility and select "Sound Blaster" as your audio device. Selecting "Sound Blaster" will utilize the PAS card's built-in Sound Blaster emulation for digitized audio effects. ----------------------------------------------------- SIERRA ON-LINE MANUAL BOOT DISK INSTRUCTIONS The following instructions can be used if the automatic boot disk maker included in the install program does not function properly on your system. If you have the CD-ROM version of this program, or you are using certain hard drive compression utilities, you will need to add any necessary driver lines to your config.sys and autoexec.bat files. FORMATTING THE DISK PLEASE NOTE: It is necessary to format the disk even if the disk is already formatted. The /S switch will transfer files to the boot disk which are necessary for the disk to work correctly. To make a CD-ROM Boot Disk, format a high density diskette in the A: drive. (Use /F:360 or /F:720 parameter if using a low density diskette) Note: This will not work in the B: drive. Type the command as follows: FORMAT A:/SIf after entering this command the system responds with a "Bad command or file name" error, then type: PATH=C:\DOS Now retype the FORMAT command above. If you still receive the same error, the MS DOS FORMAT command may not be on your system or it may have been renamed. Programs such as PC Tools and Norton Disk Utilities can rename the format command to prevent accidental loss of data. LOCATING THE MOUSE DRIVERS If you plan to use a mouse with your game, it will be necessary to first load the mouse driver. To do this, locate the mouse driver and copy it to the boot disk in your A: drive. There are two types of mouse drivers available, MOUSE.SYS, which must be loaded in the CONFIG.SYS file and MOUSE.COM which must be loaded in the AUTOEXEC.BAT file. You do not need to load both MOUSE.SYS and MOUSE.COM. Locate the MOUSE.SYS or MOUSE.COM file. Because the file MOUSE.SYS is usually smaller than MOUSE.COM we recommend that the MOUSE.SYS file be used in order to free more memory. a) Locating the mouse drivers: If you do not know where the MOUSE.SYS or MOUSE.COM files are located on your system, and you have MS-DOS 5.0 or above, the command below should help in locating your mouse drivers. Type the following at the C:\> prompt. DIR \MOUSE /S This command only works with MS-DOS 5.0 or above and will cause the system to search all sub directories for a file called mouse. If the system locates a file called mouse, it will display the path where the mouse files are located. For instance, if the MOUSE.SYS file is located in a C:\MOUSE> directory, the system will display: Directory of C:\MOUSE MOUSE SYS 55160 03-10-92 3:10a MOUSE COM 56408 03-10-93 6:00a If the system does not locate a mouse, your driver may have a different name or these files may not be currently installed on the system. Some other common names for mouse drivers are IMOUSE, GMOUSE, and HPMOUSE. Your mouse drivers may have been included on a floppy disk which came packaged along with your mouse. For information on the proper name for your mouse, check the owner's manual which came with your mouse. b) Copying the mouse driver: Once you have located the mouse driver, you will need to copy it to the boot disk. In this step, we will assume that the mouse drivers were located in the C:\MOUSE> directory as shown in the step above. To copy the MOUSE.SYS file to the boot disk, type the following at the C:\> prompt: COPY C:\MOUSE\MOUSE.* A: Please substitute the appropriate path and file name for your mouse driver in the command line above. You should then see a message indicating some files were copied. CREATING THE CONFIG.SYS FILE Now switch to the A: and type the following: COPY CON CONFIG.SYS (The cursor will drop down one line and blink) FILES=50 BUFFERS=30 If you are using the MOUSE.SYS file to load your mouse, add the following line to the CONFIG.SYS. DEVICE=MOUSE.SYS Complete the file by pressing the F6 Function key CREATING THE AUTOEXEC.BAT FILE Now create an AUTOEXEC.BAT file on the A: drive by typing: COPY CON AUTOEXEC.BAT (the cursor will drop down one line) SET COMSPEC=C:\COMMAND.COM PROMPT $P$G PATH=C:\DOS If you are using the MOUSE.COM file to load the mouse, add the following line to the AUTOEXEC.BAT file. MOUSE.COM Complete the file by pressing the F6 Function key Now you are ready to use your new Sierra Boot Disk. Place the boot disk in your A: drive and press the and keys at the same time. Your computer will reboot and you will be ready to start your Sierra game as you normally would. ----------------------------------------------------- If you are interested in future adventure games or any other of the Sierra family of fine software products, call us at (800) 326-6654 [or (209) 683-4468 outside the United States]. >>>>>> TECHNICAL HELP <<<<<< Please refer to the technical help section in your Sierra game manual. If you still have a problem, call or fax Sierra Technical Support Tel: (209) 683-8989 Fax: (209) 683-3633 Mail: (See address in Sierra Game Manual) In the U.K. call or fax our Sierra Techincal Support Department Tel:(44)734-303-171 Fax:(44)734-303-201 Mail: (See address in Sierra Game Manual) Sierra's Automated "800" Technical Support Line (800) 376-2683 You can also reach the Technical Support Department on the following services: Sierra BBS............ (209) 683-4463 (Settings 8,N,1 & up to 9600 bps) Compuserve............ GAMAPUB (Technical Support ID 76004,2143) PRODIGY............... Technical Support ID WBWW55A GEnie................. Private E-Mail SIERRA.SUP America Online........ Keyword: SIERRA