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MMX.BAT12 B | 12 B | 1995-08-24 20:37:00 -03:00 29 years ago |
MMX.GMS310 B | 310 B | 1995-08-24 20:37:00 -03:00 29 years ago |
MMX.OPT20 B | 20 B | 2010-12-27 20:05:30 -03:00 14 years ago |
MMXRUN.EXE1.6 MB | 1.6 MB | 1995-08-24 20:37:04 -03:00 29 years ago |
README.EXE22.8 KB | 22.8 KB | 1995-08-24 20:37:04 -03:00 29 years ago |
README.TXT3.9 KB | 3.9 KB | 1995-08-24 20:37:04 -03:00 29 years ago |
SAMPLE.AD3.6 KB | 3.6 KB | 1995-08-24 20:37:04 -03:00 29 years ago |
SAMPLE.OPL5.4 KB | 5.4 KB | 1995-08-24 20:37:04 -03:00 29 years ago |
SOUND.BAT29 B | 29 B | 1995-08-24 20:37:04 -03:00 29 years ago |
BASIC MOVEMENT Mega Man can be controlled with the keyboard, a joystick or with a four button controller. The OPTIONS menu located on the title screen allows you to select any of these devices. Below is listed the default settings for the CAPCOM controller that is provided with your game. TO MOVE LEFT OR RIGHT: Press the controller LEFT or RIGHT. TO JUMP: Press the A button. TO DASH: Press the B button or press forward twice. Running (Dash) is only possible if Mega Man X is equipped with the optional Emergency Acceleration System. TO FIRE THE X-BUSTER: Press and hold the X button. Weapon charge increases until X button is released. TO SWITCH WEAPONS: Press the TAB key to cycle through available weapon systems. TO CLIMB A WALL: Jump against the wall and press the A button repeatedly. TO VIEW SYSTEM STATUS: Press the Y button. TO SAVE OR EXIT A GAME: Press F10. MAIN POWER LEVELS X is powered by a micro-fusion fuel tank. His current energy level is indicated by an energy meter in the upper left corner of the screen. Each time X is damaged his energy meter will decrease. If all his energy is lost, X's fusion generator will go critical and explode. However, energy depletion can be avoided by collecting the large or small yellow energy capsules. Using the capsules to increase the energy meter, X should be able to function indefinitely. WEAPON POWER LEVELS X also has the ability to carry up to four Sub-tanks which will store an emergency energy supply. Once equipped with a sub-tank, any energy capsule which is collected while X's energy meter is full will automatically be transferred to a sub-tank. Energy can be transferred from the sub-tank to X's main energy meter by using the system status screen. Press the Y button to activate the system status screen and then highlight a sub-tank. Once it is highlighted, press the Y button to drain the tank. The X-Buster and its integrated Variable Weapon System are a major step forward from earlier Mega Buster designs. Shot power has been increased and X is now able to switch to other weapon systems using the TAB key. Weapons from deactivated robots can be adapted for use with the X-Buster. The weapon power level for the active special weapon is shown to the right of X's main energy meter. Each time the special weapon is fired, the weapon's power level will decrease. By collecting the large or small Blue Weapon capsules, X can recharge the current special weapon and avoid a total loss of special weapon power. If X is not currently using a special weapon when he collects a weapon capsule, the energy will automatically be allocated to the weapon with the lowest energy level. THE SYSTEM STATUS SCREEN X's internal system status screen can be viewed by the Y button. Using this screen, X can monitor his various power levels. The screen shows all special weapons available and their power levels. It also indicates X's main energy meter, sub-tank energy level and lives remaining. Once the system status screen appears, highlight any of the weapons and press the Y button. When X returns to the main screen, he will be armed with that weapon. IMPORTANT DESIGN NOTE: X is also equipped with an escape unit which can only be activated if X has already defeated the Maverick controlling the area. If the area has not been cleared, the unit will not function. -END-