MZ@ 4(*Q_0@CZL j IBM Logo 7-10-91d ULMNOPڋCCV2P2 tд ^ô !3&&;òH! !PRZXò !PRZXò ! H!$0<9v'д!ÊPRS P!X[S[ZX3&&ò ! !ËqtqPSR[XâPQS[Y[À>t.U"1'  !À>t?.U:J À;u @5u.׀?udˀ@u.Z뿀Au변Bu.맀CuDu:Gu oOu{Qu^IuHHu5 cPu  MNȌ+؋؃333PSQU[[[WP3@&&=tX_t<uQu>Qu>Qu<[u<]u<;u <'u<,u<.uue<uYQR<u FQ?<u>3Q,)L!ˡ(UaEP]3P [ôȊ-!EaU^؃ W.r _].U[X˃> t%=>=;= B Bˀ>Qu%>;uŸHKȣK#BB&.40(54   ;=a$a > u ?t> t  ~v>t >t>4t;.#0=t02,W.d.U>Pu  u  t! > u"?t>4t 4bZÃ>t> u?u>u3KH؋Ё%=uL>tã++ã;;}.> tHKȣK#BBPQ;YXw;Q;Y;3P;X CC CC CC=t%+CCCC >;t 3P;Xw; K>0t,CC CCCC=ujCCCCMCa a34P:Xs; K>0t,C C?u CC>eu >fu >gu>hu>iu>ju>ku҃>lụCCtCa aPuRSQY[Zt XX..E PRSQY[Zt XX..E >Jt*J+؍I "6CP@@À>JtJ3؍ "6CL@@À>u+؋ ".E .G À>tJ.E .G +؉ "6C3@@eEy ÍRCopyright (C) 1991 by MicroProse Software, All Rights Reserved. You're now in CodeView $ This is the Seed (Random) Number :$ After the Range has an effect :$ After the LoFreq has an effect :$|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|| Welcome to F117 Sound Debugging || Home=PlayTestN || Keyset #1 o=InitSnd End=PlayTestP || PgUp=Inc ChgCount || o=AllOff ;=MusicOff 1=Logo Music PgDn=Dec ChgCount || || a= n= 1=TitleMusic || b= o= 2= || c= p= 3= || d= q= 4= || e= r= 5= || f= s= 6= || g= t= 7= || h= u= 8= || i= v= 9= || j= w= 0= || k= x= -= || l= y= += || m= z= /= || F1=Inc Ctr F3=Inc Range F5=Inc LoFrq F7=Inc Chg F9=DisplayTWks || F2=Shr Ctr F4=Shr Range F6=Dec LoFrq F8=Dec Chg F10=DisplayWks ||xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx||xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|| Welcome to Gunship 2000 Sound Debugging with three Keyboards accessed || via cntr-q, cntr-a, and cntr-z || Home=PlayTestN || Keyset #2 o=InitSnd End=PlayTestP || PgUp=Inc ChgCount || a=AllOff b=MusicOff c=TitleMusic PgDn=Dec ChgCount || || p=Promotion Music || d=Decoration Music || g=Good Reputation Ending || n=Bad Reputation Ending || m=Menu Tune During Selection || w=Win Campaign Music || l=Lose Campaign Music || t=Taps The Doom of Your Life || || || || || F1=Inc Ctr F3=Inc Range F5=Inc LoFrq F7=Inc Chg F9=DisplayTWks || F2=Shr Ctr F4=Shr Range F6=Dec LoFrq F8=Dec Chg F10=DisplayWks ||xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx||xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|| Welcome to Gunship 2000 Sound Debugging with three Keyboards accessed || via cntr-q, cntr-a, and cntr-z || Home=PlayTestN || Keyset #3 o=InitSnd End=PlayTestP || PgUp=Inc ChgCount || a=AllOff b=MusicOff c=TitleMusic PgDn=Dec ChgCount || || || f=FuelLow h=We_reHit r=We_reCritical g=We_reGoingIn || d=AmmoLow 1=HitPrimary 2=HitSecondary || || --------- u=TargetHigh -------- --------- 0=IncomingHigh -------- || | | | | || | i=TargetFront | | p=IncomingFront | || |j=TargetLeft k=TargetRight| |l=IncomingLeft ;=IncomingRight| || | m=TargetRear | | .=IncomingRear | || | | | | || --------- n=TargetLow --------- --------- ,=IncomingLow --------- || || F1=Inc Ctr F3=Inc Range F5=Inc LoFrq F7=Inc Chg F9=DisplayTWks || F2=Shr Ctr F4=Shr Range F6=Dec LoFrq F8=Dec Chg F10=DisplayWks ||xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx| 300 On$ 60 On$IntsOff$Garbage$c NoiseCtr Range LoFreq FreqChg LastSound Tic Counter..........$h,0:~b~b~b~Sb~|bh( i*bibisbi%bibi&mb~0~6~