server.manoel.dev/extra_games/dos/DOSGAMES/VirtualHD/Clash Of Steel World War II Europe 1939-45/

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SAVE/

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VOCS/

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BIGMAP.EGA75.1 KB

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CITYNAME.COS1.4 KB

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CLASHSTL.EXE111.6 KB

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COS2.EXE322.2 KB

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COUNTRY2.COS2.3 KB

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CTABEL.COS1.2 KB

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GCITY.COS1.4 KB

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IM24.EGA32.3 KB

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INSTALL.EXE108.8 KB

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LOADTERR.COS4.7 KB

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MOVIE.MOV333 B

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NEUTRALS.COS6.4 KB

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README2.2 KB

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RESI.COM1.6 KB

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SONG.COS6.2 KB

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README

Following rules are not addressed properly in the manual:

- Paratroops may take part in an assault up to 4 hexes away.

- Desert hexes are handled exactly the same as clear hexes. Only the
  graphics differ. There is no defense bonus for desert.

- Wood costs 1 AP to enter, gives no defense bonus for ground combat
  and shifts air strikes against this hex one column to the left.

- Basic chance for an amphibious invasion is 70%, not 80% as stated in
  the rules. Basic chance is set to 40% if you are invading against a 
  fort. In both cases basic chance will be halved if invading a city 
  and/or invading an occupied tile. Artificial harbors invading an 
  unoccupied non city hex will always have 70% chance for success.
  There may be up to two tests against the modified invasion chance.
  If the first passes unit will land in fine order. If first passes 
  and second fails, unit will take losses and be set to 0 AP. 
  If both fail unit becomes dissolved.

- The interception range is 4 hexes, not 7 as stated. Also there is a
  further 50% that an available unit will not intercept. You get the
  column on the interception combat table by substracting the interceptors
  effective strength from the bombers effective strength and rounding
  towards 0. So -1.4 would be resolved on the -1 column and 1.4 on the
  +1 column. The combat table is symetrical, so no advantage for either
  bomber or interceptor.

- If a hex in a non-clear weatherzone is attacked, then the effective
  strength of the bomber is divided by 3 for calculating the column on
  the ground strike table.

- The strength ofthe Malta garrison has been improved.

- Effects of Blitzkrieg have been changed. Now Blitzkrieg lasts until end
  of the turn and each impulse Allied units north-east of Paris may be
  reduced in morale.

- Navy movement is allowed during 1st and 2nd impulse only. 

- During raider phase, only the best ship of each formation box 
  will raid. I.e. if you have 6 ships in transport box, only ship with 
  best raid value will raid. Also be aware that you may put any kind 
  of ships into transport box, not just transports.