▴Name | ▴Size | ▴Last modification |
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AUDIOHED.BM1580 B | 580 B | 2010-04-14 21:41:50 -03:00 14 years ago |
AUDIOHED.BM2564 B | 564 B | 2010-04-14 21:41:50 -03:00 14 years ago |
AUDIOHED.BM3552 B | 552 B | 2010-04-14 21:41:48 -03:00 14 years ago |
AUDIOT.BM1205.8 KB | 205.8 KB | 2010-04-14 21:41:48 -03:00 14 years ago |
AUDIOT.BM2244.2 KB | 244.2 KB | 2010-04-14 21:41:48 -03:00 14 years ago |
AUDIOT.BM3201.7 KB | 201.7 KB | 2010-04-14 21:41:48 -03:00 14 years ago |
BioPatch.exe2.2 KB | 2.2 KB | 2010-04-14 21:42:26 -03:00 14 years ago |
BIOPATCH.ZIP2.2 KB | 2.2 KB | 2010-04-14 21:41:48 -03:00 14 years ago |
BM-HELP.TXT15.1 KB | 15.1 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
BM-HINT.TXT11.7 KB | 11.7 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
BMENACE.BAT584 B | 584 B | 2008-03-08 19:18:32 -03:00 17 years ago |
BMENACE1.EXE90.0 KB | 90.0 KB | 2010-04-14 21:41:48 -03:00 14 years ago |
BMENACE2.EXE89.9 KB | 89.9 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
BMENACE3.EXE89.8 KB | 89.8 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
EGADICT.BM11.0 KB | 1.0 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
EGADICT.BM21.0 KB | 1.0 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
EGADICT.BM31.0 KB | 1.0 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
EGAGRAPH.BM1501.8 KB | 501.8 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
EGAGRAPH.BM2479.2 KB | 479.2 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
EGAGRAPH.BM3412.4 KB | 412.4 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
EGAHEAD.BM113.9 KB | 13.9 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
EGAHEAD.BM213.9 KB | 13.9 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
EGAHEAD.BM312.7 KB | 12.7 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
FILE_ID.DIZ442 B | 442 B | 2010-04-14 21:41:50 -03:00 14 years ago |
GAMEMAPS.BM11.7 KB | 1.7 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
GAMEMAPS.BM21.3 KB | 1.3 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
GAMEMAPS.BM311 B | 11 B | 2010-04-14 21:41:50 -03:00 14 years ago |
GFXINFOE.BM146 B | 46 B | 2010-04-14 21:41:50 -03:00 14 years ago |
GFXINFOE.BM246 B | 46 B | 2010-04-14 21:41:50 -03:00 14 years ago |
GFXINFOE.BM346 B | 46 B | 2010-04-14 21:41:50 -03:00 14 years ago |
MAPHEAD.BM122.2 KB | 22.2 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
MAPHEAD.BM221.1 KB | 21.1 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
MAPHEAD.BM321.3 KB | 21.3 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
MAPTEMP.BM1165.4 KB | 165.4 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
MAPTEMP.BM2196.5 KB | 196.5 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
MAPTEMP.BM3197.2 KB | 197.2 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
MAPTHEAD.BM14.2 KB | 4.2 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
MAPTHEAD.BM24.3 KB | 4.3 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
MAPTHEAD.BM34.4 KB | 4.4 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
readme.txt7.5 KB | 7.5 KB | 2010-04-14 21:41:50 -03:00 14 years ago |
Bio Menace Freeware Release Notes - December 2005 Bio Menace is (c)1993/2005 Apogee Software, Ltd. ------------------------------------------------ This game was deleted from Apogee's product line quite some time ago, and has been re-released as freeware in December of 2005. We've had a few successful freeware releases recently, and Bio Menace was the next one chosen to be released as freeware. There are a few notes you should be aware of with the release. 1) We offer no support in helping to getting this freeware release running. You are on your own in getting it working. 2) Of all the games we've ever released, this one has had the most problems working in some situations. Even back when MS-DOS was the #1 operating system on the PC, it had problems, it required odd uses of config.sys variables, and now in the era of Windows XP, it's somewhat more problematic. If you can't get it running, you're not alone. It is most definitely being released "as is". 3) A third party program called DOSBox has been known to have been helpful in getting the game running. You can obtain DOSBox here: http://dosbox.sourceforge.net . The DOSBox guys have been very helpful in getting some of our other legacy titles working, and this should help you here. In fact, the DOSBox guys have released a patch to use in conjuction with Bio Menace and DOSBox which does seem to help. That patch is included in this archive in the file biopatch.zip. Information on how to use the patch is inside the biopatch.zip archive. 4) There was never a printed manual for this game, there was just a single "hint sheet" which is available in an on-disk form in this archive as bm-hint.txt. The original tech support info is also available as bm-help.txt. However, Apogee does not offer any current support, these files are provided as they were part of the original distribution. 5) There is a file in the game directory named file_id.diz. This is a leftover file from the days of dialup BBS's. The file areas for said BBS's could extract a description for the uploaded game out of that file if it was inside the zip file. However, the version here says "THIS IS PIRATED SOFTWARE!". If you altered or deleted this file, the game would not run - it was an anti-piracy attempt at the time. Since we're unable to recompile the game to remove the check for that, this file must remain with the archive, or the game will not work. As of December 2005, the status of the file has changed to a freeware release. It is legal to upload/download the full version of the game now, provided all files are distributed as released by Apogee Software in December of 2005. If you have any questions about this, please email us at [email protected]. 6) This game is released as freeware. That's not to be confused with public domain, abandonware (which is illegal), or releasing something under the GPL. This is a freeware release, which means we retain full legal rights to the title and it's materials. You are free to play the game as we've released it, but not free to "do whatever you want with it", which includes selling it or otherwise using the materials for your own gain. Enjoy Bio Menace! -- Apogee Tech Support, December 2005 ----------------------------------------------------------------------------------- Here's a few words from Jim Norwood (Bio Menace's author) and Scott Miller (founder of Apogee) about this freeware release: Jim: 'The good ol' days' - that's what I always say when I am referring to the times when a one person with a vision, some TLC, and a lot of time on their hands, could sit down and write a cool PC title from start to finish without a sixty million dollar budget and a team of one hundred. I wore every hat while working on BioMenace. From designer, to artist, to programmer - I was a veritable army of one (at least in my own mind). Alas, those days are long behind us. I have continued to be a part of the game industry as it has matured at a frightening pace over the last fifteen years, and these days, one needs be a lot more focused to find a niche among the mega-teams it now takes to create a competitive, cross-platform title. However, a well rounded knowledge of what it takes to make every aspect of a game is an important knowledge base for any developer, as you will likely find yourself task switching (within constraints), along with the need to be able to speak the language of developers in other disciplines. A well rounded knowledge of what goes in to making a great game will give you that. For example, it is considered a pivotal skill for a programmer to be able to explain tech to an artist without geeking out on him and leaving him in a more confused state than before. For those trying to create their 'big break' into the industry, this is still where it all begins - a love of games and a big idea. You start small, dream big and the rest will work itself out eventually if it's meant to be. In that spirit, little games like BioMenace still have merit as a learning tool on the road to gaining the coveted knowledge of the 'big picture' of game development that any development house worth their salt will look for in a solid candidate. Perhaps making BioMenace freeware will take you one step further along that journey. That is my hope... -- Jim Norwood ----------- Scott: Bio Menace is an interesting project for several reasons, not the least of which is that Jim Norwood created practically every asset on his own, from game code, to art, to sound, to level design. The one significant area not created by Norwood is the game's engine. It was created by Id Software, and was the engine original used for the second trilogy of Commander Keen games, starting with "Goodbye, Galaxy." Back in 1991, Apogee brought several designers down to Shreveport, Luisiana, where Id's offices (at their lake house) resided. The people who traveled to Id for this event included Jim Norwood, Todd Replogle (Duke Nukem), Frank Madden (Secret Agent and Monster Bash), George Broussard and myself. The idea was that Id would allow all of these designers to use Id's side-scroller engine to developer their own games -- the first instance of engine licensing by Id, and based on a proposal I put together for Id. We all had a great weekend meeting with Id and learning about their engine and tools. In the end, though, only Norwood ended up using Id's engine. Replogle created his own for Duke Nukem 2 (based on his original Duke Nukem engine, with dual parallax scrolling, a feature not available in Id's engine), and Madden used an engine created by Apogee's engine designer, Gerald Lindsley. Because Bio Menace was a one-man show, it took close to two years to create, and by the time of it's release it was somewhat dated as a 16-color EGA game. Still, it sold pretty well, and allowed Norwood to pursue his next major game with us, Shadow Warrior, teaming up with Frank Madden, and using the Build engine. I've always been impressed by Norwood's talents and dedication, and if there was ever a chance to work with him again, I would do so without hesitation. Scott Miller www.3DRealms.com